ScummVM API documentation
sprites.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_SPRITES_H
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#define SLUDGE_SPRITES_H
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#include "graphics/managed_surface.h"
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namespace
Sludge
{
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struct
Sprite
{
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int
xhot, yhot;
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Graphics::ManagedSurface
surface;
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Graphics::ManagedSurface
burnSurface;
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};
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class
SpritePalette
{
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public
:
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uint16 *pal;
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byte *r;
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byte *g;
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byte *b;
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byte originalRed, originalGreen, originalBlue, total;
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SpritePalette
() { init(); }
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~
SpritePalette
() { kill(); }
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void
init() {
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pal =
nullptr
;
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r = g = b =
nullptr
;
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total = 0;
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originalRed = originalGreen = originalBlue = 255;
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}
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void
kill() {
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if
(pal) {
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delete
[] pal;
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pal =
nullptr
;
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}
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if
(r) {
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delete
[] r;
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r =
nullptr
;
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}
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if
(g) {
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delete
[] g;
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g =
nullptr
;
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}
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if
(b) {
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delete
[] b;
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b =
nullptr
;
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}
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}
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void
setColor(byte red, byte green, byte blue) {
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originalRed = red;
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originalGreen = green;
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originalBlue = blue;
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}
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};
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struct
SpriteBank
{
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int
total;
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int
type;
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Sprite
*sprites;
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SpritePalette
myPalette;
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bool
isFont;
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};
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}
// End of namespace Sludge
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#endif
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Sludge::Sprite
Definition:
sprites.h:28
Sludge::SpriteBank
Definition:
sprites.h:78
Sludge::SpritePalette
Definition:
sprites.h:34
Sludge
Definition:
builtin.h:27
engines
sludge
sprites.h
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