ScummVM API documentation
triggerset.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_TRIGGERSET_H
32 #define CRAB_TRIGGERSET_H
33 
34 #include "crab/event/trigger.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace event {
40 class TriggerSet {
41  // The conditions needed to unlock whatever we want
42  // Places where this is used - events, levels, fighting moves
43  Common::Array<Trigger> _statement;
44 
45  // Is the thing unlocked or not?
46  bool _result;
47 
48 public:
49  TriggerSet() {
50  _result = true;
51  }
52 
53  void load(rapidxml::xml_node<char> *node);
54  bool evaluate(pyrodactyl::event::Info &info);
55  void add(const Trigger &t);
56 
57  bool result() {
58  return _result;
59  }
60 
61  void result(bool val) {
62  _result = val;
63  }
64 
65  void clear(const bool &val = true) {
66  _statement.clear();
67  _result = val;
68  }
69 
70  bool empty() {
71  return _statement.empty();
72  }
73 };
74 } // End of namespace event
75 } // End of namespace pyrodactyl
76 
77 } // End of namespace Crab
78 
79 #endif // CRAB_TRIGGERSET_H
Definition: array.h:52
void clear()
Definition: array.h:320
Definition: GameEventInfo.h:44
Definition: trigger.h:57
bool empty() const
Definition: array.h:351
Definition: triggerset.h:40
Definition: moveeffect.h:37