ScummVM API documentation
movie_event.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TITANIC_MOVIE_EVENT_H
23 #define TITANIC_MOVIE_EVENT_H
24 
25 #include "titanic/core/list.h"
26 
27 namespace Titanic {
28 
29 enum MovieEventType { MET_PLAY = 0, MET_MOVIE_END = 1, MET_FRAME = 2 };
30 
31 class CGameObject;
32 
33 class CMovieEvent : public ListItem {
34 public:
35  MovieEventType _type;
36  int _startFrame;
37  int _endFrame;
38  CGameObject *_gameObject;
39  int _initialFrame;
40 public:
41  CMovieEvent();
42  CMovieEvent(const CMovieEvent *src);
43  ~CMovieEvent() override {}
44 
48  void save(SimpleFile *file, int indent) override;
49 
53  void load(SimpleFile *file) override;
54 };
55 
56 class CMovieEventList : public List<CMovieEvent> {
57 };
58 
59 class CSharedMovieEventList : public Common::List<CMovieEvent> {
60 };
61 
62 
63 } // End of namespace Titanic
64 
65 #endif /* TITANIC_MOVIE_EVENT_H */
void save(SimpleFile *file, int indent) override
Definition: list.h:44
Definition: list.h:35
Definition: simple_file.h:49
Definition: movie_event.h:59
void load(SimpleFile *file) override
Definition: movie_event.h:33
Definition: game_object.h:79
Definition: list.h:71
Definition: arm.h:30
Definition: movie_event.h:56