ScummVM API documentation
trap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_DATA_TRAP_H
23 #define MM1_DATA_TRAP_H
24 
25 #include "common/scummsys.h"
26 #include "mm/mm1/game/game_logic.h"
27 
28 namespace MM {
29 namespace MM1 {
30 
31 class TrapData : public Game::GameLogic {
32 private:
36  void damageChar(uint partyIndex);
37 
38 protected:
39  static int8 RESISTANCE_INDEXES[11];
40  static byte CONDITIONS1[11];
41  static byte CONDITIONS2[11];
42  static byte CONDITIONS3[11];
43  static byte DAMAGE_TYPE[7];
44 
45  int _trapType = 0;
46  int _hpInitial = 0;
47  int _reduced = 0;
48  int _resistanceIndex = 0;
49  byte _condition = 0;
50 
51  virtual void trap();
52 public:
53  virtual ~TrapData() {}
54 };
55 
56 } // namespace MM1
57 } // namespace MM
58 
59 #endif
Definition: detection.h:27
Definition: game_logic.h:29
Definition: trap.h:31