22 #ifndef MM1_DATA_TRAP_H 23 #define MM1_DATA_TRAP_H 25 #include "common/scummsys.h" 26 #include "mm/mm1/game/game_logic.h" 36 void damageChar(uint partyIndex);
39 static int8 RESISTANCE_INDEXES[11];
40 static byte CONDITIONS1[11];
41 static byte CONDITIONS2[11];
42 static byte CONDITIONS3[11];
43 static byte DAMAGE_TYPE[7];
48 int _resistanceIndex = 0;
Definition: detection.h:27
Definition: game_logic.h:29