ScummVM API documentation
auto_music_player.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_AUTO_MUSIC_PLAYER_H
23 #define TITANIC_AUTO_MUSIC_PLAYER_H
24 
25 #include "titanic/sound/auto_music_player_base.h"
26 #include "titanic/messages/messages.h"
27 
28 namespace Titanic {
29 
31  DECLARE_MESSAGE_MAP;
32  bool EnterRoomMsg(CEnterRoomMsg *msg);
33  bool LeaveRoomMsg(CLeaveRoomMsg *msg);
34 private:
35  CString _leaveRoomSound;
36 public:
37  CLASSDEF;
39 
43  void save(SimpleFile *file, int indent) override;
44 
48  void load(SimpleFile *file) override;
49 };
50 
51 } // End of namespace Titanic
52 
53 #endif /* TITANIC_AUTO_MUSIC_PLAYER_H */
Definition: auto_music_player.h:30
Definition: messages.h:288
void load(SimpleFile *file) override
Definition: messages.h:309
Definition: simple_file.h:49
Definition: auto_music_player_base.h:29
void save(SimpleFile *file, int indent) override
Definition: arm.h:30
Definition: string.h:40