ScummVM API documentation
journal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_JOURNAL_H
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#define CRAB_JOURNAL_H
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#include "crab/ui/ImageData.h"
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#include "crab/ui/questmenu.h"
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#include "crab/ui/StateButton.h"
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namespace
Crab {
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#define JE_CUR_NAME "cur"
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#define JE_DONE_NAME "done"
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#define JE_PEOPLE_NAME "people"
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#define JE_LOCATION_NAME "location"
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#define JE_HISTORY_NAME "history"
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namespace
pyrodactyl {
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namespace
ui {
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// The categories of journal entries
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enum
JournalCategory {
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JE_CUR,
// Quests in progress
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JE_DONE,
// Completed quests
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JE_PEOPLE,
// Info about characters
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JE_LOCATION,
// Info about locations
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JE_HISTORY,
// All the other info
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JE_TOTAL
// The total number of categories
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};
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class
Journal
{
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// The background image data
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ImageData
_bg;
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// The menu to select the category to display
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Menu<StateButton>
_category;
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// The selected category
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int
_select;
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// A group contains the entire journal for a single character
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struct
Group {
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// Id of the character who this journal belongs to
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Common::String
_id;
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// The set of menus containing all categories of journals
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QuestMenu
_menu[JE_TOTAL];
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};
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// This contains journal entries for all characters
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Common::Array<Group>
_journal;
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// The reference quest menu, used to copy layouts
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QuestMenu
_ref;
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// This button is the "go to map" button, shown if the quest has a corresponding map marker
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Button
_bu_map;
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void
select(
const
Common::String
&
id
,
const
int
&choice);
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public
:
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// The title of the quest selected by the "show in map" button
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Common::String
_markerTitle;
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Journal
() {
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_select = 0;
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}
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~Journal
() {}
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void
load(
const
Common::Path
&filename);
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void
draw(
const
Common::String
&
id
);
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// Return true if "go to map" is selected
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bool
handleEvents(
const
Common::String
&
id
,
const
Common::Event
&event);
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void
add(
const
Common::String
&
id
,
const
Common::String
&category,
const
Common::String
&title,
const
Common::String
&text);
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void
move(
const
Common::String
&
id
,
const
Common::String
&title,
const
bool
&completed);
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void
marker(
const
Common::String
&
id
,
const
Common::String
&title,
const
bool
&val);
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// Open a specific entry in the journal
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void
open(
const
Common::String
&
id
,
const
JournalCategory &category,
const
Common::String
&title);
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// Prepare a new character's journal
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void
init(
const
Common::String
&
id
);
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void
saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root);
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void
loadState(rapidxml::xml_node<char> *node);
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void
setUI();
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif
// CRAB_JOURNAL_H
Common::Array< Group >
Common::Path
Definition:
path.h:52
Common::String
Definition:
str.h:59
Crab::pyrodactyl::ui::Button
Definition:
button.h:86
Crab::pyrodactyl::ui::ImageData
Definition:
ImageData.h:40
Crab::pyrodactyl::ui::Journal
Definition:
journal.h:58
Crab::pyrodactyl::ui::Menu
Definition:
menu.h:47
Crab::pyrodactyl::ui::QuestMenu
Definition:
questmenu.h:42
Common::Event
Definition:
events.h:218
engines
crab
ui
journal.h
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