ScummVM API documentation
object.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRUISE_OBJECT_H
23 #define CRUISE_OBJECT_H
24 
25 #include "cruise/overlay.h"
26 
27 namespace Cruise {
28 
30  uint8 *imagePtr;
31  int imageSize;
32  int fontIndex;
33  int height;
34  int width; // for font: max right border; for sprite: just width
35 };
36 
37 
39  int16 X;
40  int16 Y;
41  int16 baseFileIdx;
42  int16 fileIdx;
43  int16 scale;
44  int16 state;
45  int16 state2;
46  int16 nbState;
47 };
48 
49 objDataStruct *getObjectDataFromOverlay(int ovlIdx, int objIdx);
50 int16 getSingleObjectParam(int16 overlayIdx, int16 param2, int16 param3, int16 * returnParam);
51 int16 getMultipleObjectParam(int16 overlayIdx, int16 objectIdx, objectParamsQuery * returnParam);
52 void objectReset();
53 const char *getObjectName(int index, const char *string);
54 int getObjectClass(int overlayIdx, int objIdx);
55 
56 } // End of namespace Cruise
57 
58 #endif
Definition: object.h:38
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
Definition: actor.h:25
Definition: overlay.h:105
Definition: object.h:29