ScummVM API documentation
object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_OBJECT_H
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#define CRUISE_OBJECT_H
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#include "cruise/overlay.h"
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namespace
Cruise
{
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struct
gfxEntryStruct
{
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uint8 *imagePtr;
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int
imageSize;
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int
fontIndex;
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int
height;
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int
width;
// for font: max right border; for sprite: just width
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};
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struct
objectParamsQuery
{
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int16 X;
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int16 Y;
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int16 baseFileIdx;
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int16 fileIdx;
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int16 scale;
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int16 state;
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int16 state2;
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int16 nbState;
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};
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objDataStruct
*getObjectDataFromOverlay(
int
ovlIdx,
int
objIdx);
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int16 getSingleObjectParam(int16 overlayIdx, int16 param2, int16 param3, int16 * returnParam);
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int16 getMultipleObjectParam(int16 overlayIdx, int16 objectIdx,
objectParamsQuery
* returnParam);
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void
objectReset();
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const
char
*getObjectName(
int
index,
const
char
*
string
);
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int
getObjectClass(
int
overlayIdx,
int
objIdx);
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}
// End of namespace Cruise
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#endif
Cruise::objectParamsQuery
Definition:
object.h:38
Cruise
Definition:
actor.h:25
Cruise::objDataStruct
Definition:
overlay.h:105
Cruise::gfxEntryStruct
Definition:
object.h:29
engines
cruise
object.h
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