ScummVM API documentation
Wage::World Member List

This is the complete list of members for Wage::World, including all inherited members.

_aboutMenuItemName (defined in Wage::World)Wage::World
_aboutMessage (defined in Wage::World)Wage::World
_chrs (defined in Wage::World)Wage::World
_commandsMenu (defined in Wage::World)Wage::World
_commandsMenuName (defined in Wage::World)Wage::World
_engine (defined in Wage::World)Wage::World
_gameOverMessage (defined in Wage::World)Wage::World
_globalScript (defined in Wage::World)Wage::World
_name (defined in Wage::World)Wage::World
_objs (defined in Wage::World)Wage::World
_orderedChrs (defined in Wage::World)Wage::World
_orderedObjs (defined in Wage::World)Wage::World
_orderedScenes (defined in Wage::World)Wage::World
_orderedSounds (defined in Wage::World)Wage::World
_patterns (defined in Wage::World)Wage::World
_player (defined in Wage::World)Wage::World
_revertMessage (defined in Wage::World)Wage::World
_saveBeforeCloseMessage (defined in Wage::World)Wage::World
_saveBeforeQuitMessage (defined in Wage::World)Wage::World
_scenes (defined in Wage::World)Wage::World
_signature (defined in Wage::World)Wage::World
_soundLibrary1 (defined in Wage::World)Wage::World
_soundLibrary2 (defined in Wage::World)Wage::World
_sounds (defined in Wage::World)Wage::World
_storageScene (defined in Wage::World)Wage::World
_weaponMenuDisabled (defined in Wage::World)Wage::World
_weaponsMenuName (defined in Wage::World)Wage::World
addChr(Chr *chr) (defined in Wage::World)Wage::Worldinline
addObj(Obj *obj) (defined in Wage::World)Wage::Worldinline
addScene(Scene *room) (defined in Wage::World)Wage::Worldinline
addSound(Sound *sound) (defined in Wage::World)Wage::World
getAboutMenuItemName() (defined in Wage::World)Wage::World
getRandomScene() (defined in Wage::World)Wage::World
getSceneAt(int x, int y) (defined in Wage::World)Wage::World
loadExternalSounds(const Common::Path &fname) (defined in Wage::World)Wage::World
loadStringFromDITL(Common::MacResManager *resMan, int resourceId, int itemIndex) (defined in Wage::World)Wage::World
loadWorld(Common::MacResManager *resMan) (defined in Wage::World)Wage::World
move(Obj *obj, Chr *chr) (defined in Wage::World)Wage::World
move(Obj *obj, Scene *scene, bool skipSort=false) (defined in Wage::World)Wage::World
move(Chr *chr, Scene *scene, bool skipSort=false) (defined in Wage::World)Wage::World
scenesAreConnected(Scene *scene1, Scene *scene2) (defined in Wage::World)Wage::World
World(WageEngine *engine) (defined in Wage::World)Wage::World
~World() (defined in Wage::World)Wage::World