ScummVM API documentation
render.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TOLTECS_RENDER_H
23#define TOLTECS_RENDER_H
24
25#include "graphics/surface.h"
26
27#include "toltecs/segmap.h"
28#include "toltecs/screen.h"
29#include "toltecs/microtiles.h"
30
31namespace Toltecs {
32
33enum RenderType {
34 kSprite,
35 kText,
36 kMask
37};
38
39enum RenderFlags {
40 kNone = 1 << 0,
41 kRefresh = 1 << 1,
42 kRemoved = 1 << 2,
43 kMoved = 1 << 3,
44 kUnchanged = 1 << 4
45};
46
48 byte color;
49 uint fontResIndex;
50 byte *text;
51 int len;
52};
53
55 RenderType type;
56 uint flags;
57 Common::Rect rect;
58 int16 priority;
59 union {
60 SpriteDrawItem sprite;
61 RenderTextItem text;
62 SegmapMaskRect mask;
63 };
64};
65
67public:
70
71 void addSprite(SpriteDrawItem &sprite);
72 void addText(int16 x, int16 y, byte color, uint fontResIndex, byte *text, int len);
73 void addMask(SegmapMaskRect &mask);
74 void update();
75 void clear();
76
77protected:
79
80 ToltecsEngine *_vm;
81 RenderQueueArray *_currQueue, *_prevQueue;
82 MicroTileArray *_updateUta;
83
84 bool rectIntersectsItem(const Common::Rect &rect);
85 RenderQueueItem *findItemInQueue(RenderQueueArray *queue, const RenderQueueItem &item);
86 bool hasItemChanged(const RenderQueueItem &item1, const RenderQueueItem &item2);
87 void invalidateItemsByRect(const Common::Rect &rect, const RenderQueueItem *item);
88
89 void addDirtyRect(const Common::Rect &rect);
90 void restoreDirtyBackground();
91 void updateDirtyRects();
92
93};
94
95} // End of namespace Toltecs
96
97#endif /* TOLTECS_RENDER_H */
Definition: list.h:44
Definition: microtiles.h:37
Definition: render.h:66
Definition: toltecs.h:104
Definition: rect.h:536
Definition: render.h:54
Definition: render.h:47
Definition: segmap.h:39
Definition: screen.h:38