ScummVM API documentation
render.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOLTECS_RENDER_H
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#define TOLTECS_RENDER_H
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#include "graphics/surface.h"
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#include "toltecs/segmap.h"
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#include "toltecs/screen.h"
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#include "toltecs/microtiles.h"
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namespace
Toltecs
{
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enum
RenderType {
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kSprite,
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kText,
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kMask
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};
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enum
RenderFlags {
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kNone = 1 << 0,
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kRefresh = 1 << 1,
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kRemoved = 1 << 2,
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kMoved = 1 << 3,
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kUnchanged = 1 << 4
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};
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struct
RenderTextItem
{
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byte color;
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uint fontResIndex;
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byte *text;
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int
len;
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};
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struct
RenderQueueItem
{
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RenderType type;
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uint flags;
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Common::Rect
rect;
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int16 priority;
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union
{
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SpriteDrawItem
sprite;
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RenderTextItem
text;
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SegmapMaskRect
mask;
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};
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};
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class
RenderQueue
{
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public
:
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RenderQueue
(
ToltecsEngine
*vm);
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~
RenderQueue
();
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void
addSprite(
SpriteDrawItem
&sprite);
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void
addText(int16 x, int16 y, byte color, uint fontResIndex, byte *text,
int
len);
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void
addMask(
SegmapMaskRect
&mask);
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void
update();
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void
clear();
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protected
:
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typedef
Common::List<RenderQueueItem>
RenderQueueArray
;
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ToltecsEngine
*_vm;
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RenderQueueArray *_currQueue, *_prevQueue;
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MicroTileArray
*_updateUta;
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bool
rectIntersectsItem(
const
Common::Rect
&rect);
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RenderQueueItem
*findItemInQueue(RenderQueueArray *queue,
const
RenderQueueItem
&item);
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bool
hasItemChanged(
const
RenderQueueItem
&item1,
const
RenderQueueItem
&item2);
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void
invalidateItemsByRect(
const
Common::Rect
&rect,
const
RenderQueueItem
*item);
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void
addDirtyRect(
const
Common::Rect
&rect);
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void
restoreDirtyBackground();
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void
updateDirtyRects();
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};
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}
// End of namespace Toltecs
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#endif
/* TOLTECS_RENDER_H */
Toltecs
Definition:
animation.h:28
Common::List
Definition:
list.h:44
Common::Rect
Definition:
rect.h:144
Toltecs::RenderQueue
Definition:
render.h:66
Toltecs::ToltecsEngine
Definition:
toltecs.h:94
Toltecs::SpriteDrawItem
Definition:
screen.h:38
Toltecs::SegmapMaskRect
Definition:
segmap.h:39
Toltecs::RenderQueueItem
Definition:
render.h:54
Toltecs::RenderTextItem
Definition:
render.h:47
Toltecs::MicroTileArray
Definition:
microtiles.h:37
engines
toltecs
render.h
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