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opengl_2d.h
1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21 
22 #ifndef WATCHMAKER_OPENGL2D_H
23 #define WATCHMAKER_OPENGL2D_H
24 
25 #include "watchmaker/render.h"
26 #include "watchmaker/3d/render/opengl_3d.h"
27 
28 namespace Watchmaker {
29 
30 extern int gStencilBitDepth;
31 
32 extern unsigned int CurLoaderFlags;
33 
34 } // End of namespace Watchmaker
35 
36 #endif // WATCHMAKER_OPENGL2D_H
Definition: 2d_stuff.h:30