ScummVM API documentation
game_flags.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_GAME_FLAGS_H
23 #define BLADERUNNER_GAME_FLAGS_H
24 
25 #include "common/scummsys.h"
26 
27 namespace BladeRunner {
28 
29 class SaveFileReadStream;
30 class SaveFileWriteStream;
31 
32 class GameFlags {
33  uint32 *_flags;
34  int _flagCount;
35 
36 public:
37  GameFlags();
38  ~GameFlags();
39 
40  void clear();
41  void setFlagCount(int count);
42 
43  void set(int flag);
44  void reset(int flag);
45  bool query(int flag) const;
46 
47  void save(SaveFileWriteStream &f);
48  void load(SaveFileReadStream &f);
49 };
50 
51 } // End of namespace BladeRunner
52 
53 #endif
Definition: savefile.h:88
Definition: actor.h:31
Definition: savefile.h:113
Definition: game_flags.h:32