ScummVM API documentation
game_flags.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_GAME_FLAGS_H
23#define BLADERUNNER_GAME_FLAGS_H
24
25#include "common/scummsys.h"
26
27namespace BladeRunner {
28
29class SaveFileReadStream;
30class SaveFileWriteStream;
31
32class GameFlags {
33 uint32 *_flags;
34 int _flagCount;
35
36public:
37 GameFlags();
38 ~GameFlags();
39
40 void clear();
41 void setFlagCount(int count);
42
43 void set(int flag);
44 void reset(int flag);
45 bool query(int flag) const;
46
47 void save(SaveFileWriteStream &f);
48 void load(SaveFileReadStream &f);
49};
50
51} // End of namespace BladeRunner
52
53#endif
Definition: game_flags.h:32
Definition: savefile.h:113
Definition: savefile.h:88