This is the complete list of members for Harvester::Player, including all inherited members.
| applyGotoXZ(const RoomSetupState &state, EntityManager *entityManager, int x, int z) (defined in Harvester::Player) | Harvester::Player | |
| cancelAttackAnimation() (defined in Harvester::Player) | Harvester::Player | |
| cancelIdleAnimation() (defined in Harvester::Player) | Harvester::Player | |
| cancelMovement() (defined in Harvester::Player) | Harvester::Player | |
| cancelMovementForAttack() (defined in Harvester::Player) | Harvester::Player | |
| captureAttackTarget(const Common::String &name, int classId) (defined in Harvester::Player) | Harvester::Player | |
| clearAttackTarget() (defined in Harvester::Player) | Harvester::Player | |
| computeDepthScale(const RoomSetupState &state, float z) (defined in Harvester::Player) | Harvester::Player | static |
| describeCombatDamageType(int damageType) (defined in Harvester::Player) | Harvester::Player | static |
| describeCombatLoadout(int loadout) (defined in Harvester::Player) | Harvester::Player | static |
| getIdleState() const (defined in Harvester::Player) | Harvester::Player | inline |
| getRuntimeClockTicks() (defined in Harvester::Player) | Harvester::Player | static |
| getState() const (defined in Harvester::Player) | Harvester::Player | inline |
| initialize(const RoomSetupState &state, Entity *entity, int combatLoadout) (defined in Harvester::Player) | Harvester::Player | |
| isCombatLocked() const (defined in Harvester::Player) | Harvester::Player | |
| isIdleAnimationExcludedRoom(const Common::String &roomName) (defined in Harvester::Player) | Harvester::Player | static |
| isProjectileCombatLoadout(int loadout) (defined in Harvester::Player) | Harvester::Player | static |
| markAttackContactResolved() (defined in Harvester::Player) | Harvester::Player | |
| noteActivity() (defined in Harvester::Player) | Harvester::Player | |
| operator=(const Player &)=delete (defined in Harvester::Player) | Harvester::Player | |
| Player()=default (defined in Harvester::Player) | Harvester::Player | |
| Player(const Player &)=delete (defined in Harvester::Player) | Harvester::Player | |
| rebindAfterSceneRefresh(HarvesterEngine &engine, const RoomSetupState &state, EntityManager *entityManager, bool preservePlayerPlacement) (defined in Harvester::Player) | Harvester::Player | |
| requestIdleAnimationExit(const RoomSetupState &state) (defined in Harvester::Player) | Harvester::Player | |
| resetIdleState() (defined in Harvester::Player) | Harvester::Player | |
| resolveBlockedStartupSpawn(HarvesterEngine &engine, const RoomSetupState &state, const Common::Array< ObjectRecord > &sceneObjects, const Common::Array< AnimRecord > &sceneAnimations) (defined in Harvester::Player) | Harvester::Player | |
| resolveCombatLoadoutContactFrameOffset(int loadout) (defined in Harvester::Player) | Harvester::Player | static |
| resolveCombatLoadoutDamageAmount(int loadout) (defined in Harvester::Player) | Harvester::Player | static |
| resolveCombatLoadoutDamageType(int loadout) (defined in Harvester::Player) | Harvester::Player | static |
| resolveCombatLoadoutResourcePath(int loadout) (defined in Harvester::Player) | Harvester::Player | static |
| resolveFacingFrame(int facing) (defined in Harvester::Player) | Harvester::Player | static |
| resolveRegionTargetX(const RoomSetupState &state, const RegionRecord ®ion, const RoomPlayerState &playerState) (defined in Harvester::Player) | Harvester::Player | static |
| resolveRegionTargetZ(const RegionRecord ®ion) (defined in Harvester::Player) | Harvester::Player | static |
| setIdleAnimation(int facing) (defined in Harvester::Player) | Harvester::Player | |
| setMoveTarget(const RoomSetupState &state, int targetX, float targetZ) (defined in Harvester::Player) | Harvester::Player | |
| setMoveTargetFromScreenPoint(const RoomSetupState &state, int targetX, int targetBottomY) (defined in Harvester::Player) | Harvester::Player | |
| setRegionMoveTarget(const RoomSetupState &state, int targetX, float targetZ) (defined in Harvester::Player) | Harvester::Player | |
| startAttackAnimation(const RoomSetupState &state, const Common::Point &mousePos) (defined in Harvester::Player) | Harvester::Player | |
| startDeathAnimation(int damageType, bool goreEnabled) (defined in Harvester::Player) | Harvester::Player | |
| startEvasiveAnimation(bool moveLeft, bool moveRight, bool moveUp, bool moveDown) (defined in Harvester::Player) | Harvester::Player | |
| startHitAnimation(HarvesterEngine &engine, int monsterAttackFirstFrame) (defined in Harvester::Player) | Harvester::Player | |
| startIdleAnimation(HarvesterEngine &engine, const RoomSetupState &state) (defined in Harvester::Player) | Harvester::Player | |
| startKeyboardAttackAnimation(const RoomSetupState &state, bool attackLeft, bool attackRight, bool attackUp, bool attackDown) (defined in Harvester::Player) | Harvester::Player | |
| startTurnAnimation(int targetFacing) (defined in Harvester::Player) | Harvester::Player | |
| stepKeyboardMovement(HarvesterEngine &engine, const RoomSetupState &state, const Common::Array< ObjectRecord > &sceneObjects, const Common::Array< AnimRecord > &sceneAnimations, bool moveLeft, bool moveRight, bool moveUp, bool moveDown) (defined in Harvester::Player) | Harvester::Player | |
| stepMoveTarget(HarvesterEngine &engine, const RoomSetupState &state, const Common::Array< ObjectRecord > &sceneObjects, const Common::Array< AnimRecord > &sceneAnimations, int regionFacing=-1) (defined in Harvester::Player) | Harvester::Player | |
| supportsMovementBand(const RoomSetupState &state) (defined in Harvester::Player) | Harvester::Player | static |
| syncAnimationPlacement() (defined in Harvester::Player) | Harvester::Player | |
| syncCombatLoadout(HarvesterEngine &engine, const RoomSetupState &state) (defined in Harvester::Player) | Harvester::Player | |
| syncCombatLoadoutVisual(HarvesterEngine &engine, const RoomSetupState &state, int loadout) (defined in Harvester::Player) | Harvester::Player | |
| updateAnimationRate(bool speedUp) (defined in Harvester::Player) | Harvester::Player | |
| updateAttackAnimationState(HarvesterEngine &engine) (defined in Harvester::Player) | Harvester::Player | |
| updateDeathAnimationState() (defined in Harvester::Player) | Harvester::Player | |
| updateEvasiveAnimation(HarvesterEngine &engine) (defined in Harvester::Player) | Harvester::Player | |
| updateHitAnimationState(HarvesterEngine &engine, const RoomSetupState &state, const Common::Array< ObjectRecord > &sceneObjects, const Common::Array< AnimRecord > &sceneAnimations) (defined in Harvester::Player) | Harvester::Player | |
| updateIdleAnimation(const RoomSetupState &state) (defined in Harvester::Player) | Harvester::Player | |
| updateTurnAnimationState() (defined in Harvester::Player) | Harvester::Player |