ScummVM API documentation
icon_list.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_ICON_LIST_H_INCLUDED
28#define ICB_ICON_LIST_H_INCLUDED
29
30// Include headers needed by this class.
31#include "engines/icb/common/px_string.h"
32#include "engines/icb/common/px_clu_api.h"
33#include "engines/icb/p4.h"
34#include "engines/icb/debug.h"
35#include "engines/icb/string_vest.h"
36
37namespace ICB {
38
39extern const char *global_deleted_list;
40
41// This is used as a placeholder for deleted lists to save reallocating.
42#define ICON_LIST_DELETED_PLACEHOLDER global_deleted_list
43
44// This defines the available values for the scope of these lists.
45enum IconListScope { CURRENT_LOGIC = 0, SESSION_WIDE, MISSION_WIDE, GAME_WIDE };
46
47// This defines the maximum number of icons that can be in the menu.
48#define ICON_LIST_MAX_ICONS 16 // This defines an array size, so must be a multiple of 4!
49
50// And this defines the maximum number that can be displayed at one time.
51#define ICON_LIST_MAX_DISPLAYED 10
52
53// This defines how many of each icon are allowed (only meaningful when the list is handling duplicates).
54#define ICON_MAX_DUPLICATE_COUNT 99
55
56// This means there is no current selection.
57#define ICON_LIST_NO_SELECTION (-1)
58
59// This defines the name of the 'empty' icon.
60
61extern const char *iconListEmptyIcon;
62#define ICON_LIST_EMPTY_ICON iconListEmptyIcon
63
64// Class to manage the lists of icons used in the game. the inventory, Remora and speech system all use these lists.
66public:
67 // Default constructor and destructor.
68 _icon_list();
69 ~_icon_list() {}
70
71 // Alternative constructor, which takes the list name.
72 inline _icon_list(const char *pcListName);
73
74 // Copy constructor and assignment operator.
75 inline _icon_list(const _icon_list &oX);
76 inline const _icon_list &operator=(const _icon_list &oOpB);
77
78 // This resets the list to its newly-created state.
79 void Reset();
80
81 // Gets and sets.
82 const char *GetListName() const { return (m_pcListName); }
83 void SetListName(const char *pcListName) { m_pcListName = pcListName; }
84
85 uint8 GetIconCount() const { return (m_nItemCount); }
86
87 IconListScope GetScope() const { return (m_eScope); }
88 void SetScope(IconListScope eScope) { m_eScope = eScope; }
89
90 inline const char *GetIcon(uint32 nIndex) const;
91 inline uint32 GetIconHash(uint32 nIndex) const;
92 uint8 GetDuplicateCount(const char *pcIconName) const;
93 uint8 GetDuplicateCount(uint32 nIndex) const;
94
95 void SetAbsoluteIconCount(const char *pcIconName, uint32 nCount);
96
97 // This returns the index position of an icon in the list.
98 int32 GetIconPosition(const char *pcIconName) const;
99
100 // These add and remove items from the list.
101 void AddIcon(const char *pcIconName, const uint32 nIconNameHash);
102 void RemoveIcon(const char *pcIconName, bool8 bForceRemove);
103
104private:
105 const char *m_pcListName; // The name of the list.
106 IconListScope m_eScope; // Scope of the list (determines when it is allowed to be destroyed).
107 uint32 m_pnIconListHash[ICON_LIST_MAX_ICONS]; // The hash number of items currently in the inventory.
108 uint8 m_pnDuplicateCount[ICON_LIST_MAX_ICONS]; // The list of items currently in the inventory.
109 char m_ppcIconList[ICON_LIST_MAX_ICONS][MAXLEN_ICON_NAME]; // The list of items currently in the inventory.
110 uint8 m_nItemCount; // My own count of the number of items currently in the inventory.
111 bool8 m_bAllowDuplicates; // If true, a count is incremented when a duplicate is added.
112 uint8 m_nPad1;
113 uint8 m_nPad2;
114
115 // Private functions used only in this class.
116 void Clone(const _icon_list &oSource);
117};
118
119inline _icon_list::_icon_list(const _icon_list &oX) { Clone(oX); }
120
121inline const _icon_list &_icon_list::operator=(const _icon_list &oOpB) {
122 Clone(oOpB);
123
124 return (*this);
125}
126
127inline void _icon_list::Reset() {
128 memset((uint8 *)m_pnIconListHash, 0, ICON_LIST_MAX_ICONS * sizeof(uint32));
129 memset((uint8 *)m_pnDuplicateCount, 0, ICON_LIST_MAX_ICONS * sizeof(uint8));
130 memset((uint8 *)m_ppcIconList, 0, ICON_LIST_MAX_ICONS * MAXLEN_ICON_NAME * sizeof(char));
131 m_nItemCount = 0;
132}
133
134inline const char *_icon_list::GetIcon(uint32 nIndex) const { return (m_ppcIconList[nIndex]); }
135
136inline uint32 _icon_list::GetIconHash(uint32 nIndex) const {
137 if (nIndex >= m_nItemCount) {
138 Fatal_error("_icon_list::GetIconHash( %d ) called - list has %d items", nIndex, m_nItemCount);
139 }
140
141 return (m_pnIconListHash[nIndex]);
142}
143
144} // End of namespace ICB
145
146#endif // #if !defined( ICON_LIST_H_INCLUDED )
Definition: icon_list.h:65