ScummVM API documentation
rendered_text.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA8_GFX_FONTS_RENDEREDTEXT_H
23 #define ULTIMA8_GFX_FONTS_RENDEREDTEXT_H
24 
25 namespace Ultima {
26 namespace Ultima8 {
27 
28 class RenderSurface;
29 
30 class RenderedText {
31 public:
32  RenderedText();
33  virtual ~RenderedText();
34 
39  virtual void draw(RenderSurface *surface, int x, int y, bool destmasked = false) = 0;
40 
42  virtual void drawBlended(RenderSurface *surface, int x, int y, uint32 col, bool destmasked = false) = 0;
43 
47  virtual void getSize(int &x, int &y) const {
48  x = _width;
49  y = _height;
50  }
51 
53  virtual int getVlead() {
54  return _vLead;
55  }
56 
57 protected:
58  int _width, _height;
59  int _vLead;
60 };
61 
62 } // End of namespace Ultima8
63 } // End of namespace Ultima
64 
65 #endif
Definition: render_surface.h:40
virtual void drawBlended(RenderSurface *surface, int x, int y, uint32 col, bool destmasked=false)=0
Draw self to a rendersurface blended (0xAABBGGRR, alpha is blend level)
Definition: rendered_text.h:30
virtual void getSize(int &x, int &y) const
Definition: rendered_text.h:47
Definition: detection.h:27
virtual void draw(RenderSurface *surface, int x, int y, bool destmasked=false)=0
virtual int getVlead()
Get vlead.
Definition: rendered_text.h:53