ScummVM API documentation
lemon_dispensor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_LEMON_DISPENSOR_H
23 #define TITANIC_LEMON_DISPENSOR_H
24 
25 #include "titanic/core/background.h"
26 
27 namespace Titanic {
28 
29 class CLemonDispensor : public CBackground {
30  DECLARE_MESSAGE_MAP;
31  bool FrameMsg(CFrameMsg *msg);
32  bool ChangeSeasonMsg(CChangeSeasonMsg *msg);
33  bool LeaveViewMsg(CLeaveViewMsg *msg);
34 private:
35  static bool _isSummer;
36  static bool _lemonDropped;
37  static int _hitCounter;
38  static CGameObject *_draggingObject;
39 
40  int _unused1;
41  Point _origPt;
42  bool _onDispensor;
43 public:
44  CLASSDEF;
46 
50  void save(SimpleFile *file, int indent) override;
51 
55  void load(SimpleFile *file) override;
56 };
57 
58 } // End of namespace Titanic
59 
60 #endif /* TITANIC_LEMON_DISPENSOR_H */
Definition: lemon_dispensor.h:29
void load(SimpleFile *file) override
Definition: background.h:30
Definition: simple_file.h:49
Definition: game_object.h:79
Definition: messages.h:264
Definition: rect.h:45
Definition: arm.h:30
Definition: messages.h:310
void save(SimpleFile *file, int indent) override
Definition: messages.h:291