ScummVM API documentation
inventory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_INVENTORY_H
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#define DGDS_INVENTORY_H
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#include "common/serializer.h"
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#include "common/error.h"
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#include "dgds/request.h"
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namespace
Graphics
{
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class
ManagedSurface;
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}
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namespace
Dgds
{
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class
GameItem;
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class
Inventory
{
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public
:
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Inventory
();
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bool
isOpen()
const
{
return
_isOpen; }
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void
open();
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void
close();
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void
draw(
Graphics::ManagedSurface
&surf,
int
itemCount);
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void
drawItems(
Graphics::ManagedSurface
&surf);
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void
drawTime(
Graphics::ManagedSurface
&surf);
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void
drawHeader(
Graphics::ManagedSurface
&surf);
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void
mouseMoved(
const
Common::Point
&pt);
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void
mouseLDown(
const
Common::Point
&pt);
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void
mouseLUp(
const
Common::Point
&pt);
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void
mouseRUp(
const
Common::Point
&pt);
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void
setRequestData(
const
REQFileData
&data);
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void
setShowZoomBox(
bool
val) { _showZoomBox = val; }
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bool
isZoomVisible()
const
{
return
_showZoomBox; }
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Common::Error
syncState(
Common::Serializer
&s);
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static
const
byte HOC_CHARACTER_QUALS[];
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private
:
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GameItem
*itemUnderMouse(
const
Common::Point
&pt);
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bool
isItemInInventory(
GameItem
&item);
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uint16 _openedFromSceneNum;
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bool
_showZoomBox;
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bool
_isOpen;
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ButtonGadget
*_prevPageBtn;
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ButtonGadget
*_nextPageBtn;
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TextAreaGadget
*_invClock;
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Gadget
*_itemZoomBox;
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Gadget
*_itemBox;
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ButtonGadget
*_exitButton;
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ButtonGadget
*_clockSkipMinBtn;
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ButtonGadget
*_clockSkipHrBtn;
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ButtonGadget
*_dropBtn;
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ImageGadget
*_itemArea;
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ButtonGadget
*_giveToBtn;
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ButtonGadget
*_changeCharBtn;
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REQFileData
_reqData;
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int
_highlightItemNo;
// -1 means no item highlighted.
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int
_itemOffset;
// for scrolling through the item list
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int
_fullWidth;
// width of the box including zoom
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};
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}
// end namespace Dgds
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#endif // DGDS_INVENTORY_H
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Common::Error
Definition:
error.h:84
Dgds::Inventory
Definition:
inventory.h:37
Dgds
Definition:
ads.h:28
Dgds::Gadget
Definition:
request.h:63
Dgds::TextAreaGadget
Definition:
request.h:124
Common::Serializer
Definition:
serializer.h:79
Dgds::ImageGadget
Definition:
request.h:179
Dgds::ButtonGadget
Definition:
request.h:112
Graphics
Definition:
formatinfo.h:28
Common::Point
Definition:
rect.h:45
Dgds::REQFileData
Definition:
request.h:219
Dgds::GameItem
Definition:
scene.h:182
engines
dgds
inventory.h
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