ScummVM API documentation
tileline.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * aint32 with this program; if not, write to the Free Software
19 *
20 *
21 * Based on the original sources
22 * Faery Tale II -- The Halls of the Dead
23 * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24 */
25
26#ifndef SAGA2_TILELINE_H
27#define SAGA2_TILELINE_H
28
29#include "saga2/tcoords.h"
30
31namespace Saga2 {
32
33void TPLine(const TilePoint &start, const TilePoint &stop, int16 color);
34void TPLine(const TilePoint &start, const TilePoint &stop);
35void TPTriangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, int16 color);
36void TPRectangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, const TilePoint &tp4, int16 color);
37void TPCircle(const TilePoint &tp1, const int radius, int16 color);
38
39} // end of namespace Saga2
40
41#endif