ScummVM API documentation
sprite_list.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef IMMORTAL_SPRITE_LIST_H
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#define IMMORTAL_SPRITE_LIST_H
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namespace
Immortal
{
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// We need a few two-dimensional vectors, and writing them out in full each time is tedious
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template
<
class
T>
using
CArray2D =
Common::Array<Common::Array<T>
>;
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struct
Image
{
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uint16 _deltaX;
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uint16 _deltaY;
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uint16 _rectW;
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uint16 _rectH;
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Common::Array<uint16>
_scanWidth;
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Common::Array<uint16>
_deltaPos;
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CArray2D<byte>
_bitmap;
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};
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struct
DataSprite
{
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uint16 _cenX;
// These are the base center positions
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uint16 _cenY;
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uint16 _numImages;
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Common::Array<Image>
_images;
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};
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struct
Sprite
{
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int
_image;
// Index of _dSprite._images[]
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uint16 _x;
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uint16 _y;
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uint16 _on;
// 1 = active
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uint16 _priority;
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DataSprite
*_dSprite;
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};
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enum
SpriteFrame {
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// Null
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kNoFrame,
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// Chest frames
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kChest0Frame = 0,
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kOpenChestFrame,
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kRingFrame,
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kKnifeFrame,
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kDeadGoblinFrame,
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// Normal frames
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kSwordFrame,
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kKeyFrame,
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kYesIconOff,
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kYesIconOn,
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kNoIconOff,
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kNoIconOn,
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kChoiceFrame,
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kEraseChoseFrame,
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kSwordBigFrame,
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kVaseBigFrame,
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kVaseFrame,
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kBrokenFrame,
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kKeyBigFrame,
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kBagFrame,
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kBagBigFrame,
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kBookBigFrame,
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kBookFrame,
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kScrollFrame,
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kScrollBigFrame,
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kOkayFrame,
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kAltarFrame,
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kGoldBigFrame,
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kMapBigFrame,
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kSemblanceFrame,
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kTrapDoorFrame,
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kBonesFrame,
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kSackBigFrame,
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kSporesFrame,
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kGemGlintFrame,
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kStoneFrame,
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kGreenStoneFrame,
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kGemBigFrame,
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kStoneBigFrame,
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kPileFrame,
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kNoteBigFrame,
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// 45 - 48 are Merchant frames
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kMerchantFrame,
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// Remaining frames
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kCoinBigFrame = 49,
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kPileBigFrame,
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kKingFrame,
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kDeadKingFrame,
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kBombBigFrame,
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kRingBigFrame,
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kKnifeBigFrame,
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kCarpetBigFrame,
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kAnaInHoleFrame,
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kAnaNotInHoleFrame,
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kInvisRingFrame
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};
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enum
SpriteName {
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// Moresprites 10
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kCandle,
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kWow,
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kAnaVanish,
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kSink,
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kTrapdoor,
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kWizPhant,
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kVanish,
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kShadow,
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kSlime,
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kSlimeDeath,
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// Norlac 5
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kBridge,
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kVortex,
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kBubble,
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kNorlac,
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kNolac2,
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// Powwow 7
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kPlanners,
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kUgh,
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kIsDevoured,
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kIsBadCrawl,
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kIsGoodCrawl,
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kLeg,
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kIsWebbed,
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// Turrets 10
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kSleep,
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kShrink,
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kLocksmith,
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kAnaGlimpse,
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kMadKing,
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kTorch,
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kPipe,
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kProjectile,
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kKnife,
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kAnaHug,
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// Worm 4
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kWorm0,
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kWorm1,
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kSpike,
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kIsSpiked,
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// Iansprites 6
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kMurder,
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kWizCrawlUp,
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kWizLight,
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kWizBattle,
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kDown,
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kNorlacDown,
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// Lastsprites 3
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kWaterLadder,
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kPulledDown,
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kSpill,
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// Doorsprites 10
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kDoor,
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kTele,
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kBomb,
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kTorched,
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kLadderTop,
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kSecret,
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kLadderBottom,
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kSlipped,
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kGoblinSlipped,
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kFlame,
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// General 5
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kArrow,
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kSpark,
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kObject,
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kBigBurst,
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kBeam,
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// Mordamir 3
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kLight,
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kMord,
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kDragMask,
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// Dragon2 2
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kDFlames,
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kThroat,
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// Dragon 1
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kDragon,
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// Rope 3
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kChop,
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kHead,
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kNurse,
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// Rescue 2
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kRescue1,
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kRescue2,
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// Troll 9 (8 directions + ?)
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kTroll0,
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kTroll1,
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kTroll2,
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kTroll3,
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kTroll4,
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kTroll5,
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kTroll6,
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kTroll7,
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kTroll8,
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// Goblin 10 (8 directions + ?)
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kGoblin0,
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kGoblin1,
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kGoblin2,
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kGoblin3,
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kGoblin4,
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kGoblin5,
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kGoblin6,
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kGoblin7,
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kGoblin8,
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kGoblin9,
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// Wizard A 8 (8 directions)
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kWizard0,
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kWizard1,
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kWizard2,
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kWizard3,
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kWizard4,
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kWizard5,
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kWizard6,
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kWizard7,
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// Wizard B 3 (3 ?)
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kWizard8,
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kWizard9,
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kWizard10,
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// Ulindor 9 (8 directions + ?)
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kUlindor0,
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kUlindor1,
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kUlindor2,
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kUlindor3,
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kUlindor4,
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kUlindor5,
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kUlindor6,
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kUlindor7,
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kUlindor8,
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// Spider 10 (probably not directions)
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kSpider0,
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kSpider1,
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kSpider2,
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kSpider3,
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kSpider4,
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kSpider5,
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kSpider6,
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kSpider7,
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kSpider8,
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kSpider9,
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// Drag 9 (probably not directions)
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kDrag0,
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kDrag1,
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kDrag2,
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kDrag3,
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kDrag4,
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kDrag5,
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kDrag6,
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kDrag7,
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kDrag8,
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// Font
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kFont
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};
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}
// namespace Immortal
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#endif
Immortal::Sprite
Definition:
sprite_list.h:47
Immortal
Definition:
definitions.h:25
Common::Array
Definition:
array.h:52
Immortal::DataSprite
Definition:
sprite_list.h:40
Image
Definition:
movie_decoder.h:32
engines
immortal
sprite_list.h
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