ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SHERLOCK_DETECTION_H
23 #define SHERLOCK_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Sherlock {
28 
29 enum GameType {
30  GType_SerratedScalpel = 0,
31  GType_RoseTattoo = 1
32 };
33 
35  ADGameDescription desc;
36 
37  GameType gameID;
38 };
39 
40 #define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1
41 #define GAMEOPTION_FADE_STYLE GUIO_GAMEOPTIONS2
42 #define GAMEOPTION_HELP_STYLE GUIO_GAMEOPTIONS3
43 #define GAMEOPTION_PORTRAITS_ON GUIO_GAMEOPTIONS4
44 #define GAMEOPTION_WINDOW_STYLE GUIO_GAMEOPTIONS5
45 #define GAMEOPTION_TRANSPARENT_WINDOWS GUIO_GAMEOPTIONS6
46 
47 #ifdef USE_TTS
48 #define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS7
49 #endif
50 
51 } // End of namespace Sherlock
52 
53 #endif // SHERLOCK_DETECTION_H
Definition: detection.h:34
Definition: advancedDetector.h:120
Definition: animation.h:29