22 #ifndef SHERLOCK_DETECTION_H 23 #define SHERLOCK_DETECTION_H 25 #include "engines/advancedDetector.h" 30 GType_SerratedScalpel = 0,
35 AD_GAME_DESCRIPTION_HELPERS(desc);
42 #define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1 43 #define GAMEOPTION_FADE_STYLE GUIO_GAMEOPTIONS2 44 #define GAMEOPTION_HELP_STYLE GUIO_GAMEOPTIONS3 45 #define GAMEOPTION_PORTRAITS_ON GUIO_GAMEOPTIONS4 46 #define GAMEOPTION_WINDOW_STYLE GUIO_GAMEOPTIONS5 47 #define GAMEOPTION_TRANSPARENT_WINDOWS GUIO_GAMEOPTIONS6 50 #define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS7 55 #endif // SHERLOCK_DETECTION_H Definition: detection.h:34
Definition: advancedDetector.h:163
Definition: animation.h:29