22 #ifndef SHERLOCK_DETECTION_H 23 #define SHERLOCK_DETECTION_H 25 #include "engines/advancedDetector.h" 30 GType_SerratedScalpel = 0,
40 #define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1 41 #define GAMEOPTION_FADE_STYLE GUIO_GAMEOPTIONS2 42 #define GAMEOPTION_HELP_STYLE GUIO_GAMEOPTIONS3 43 #define GAMEOPTION_PORTRAITS_ON GUIO_GAMEOPTIONS4 44 #define GAMEOPTION_WINDOW_STYLE GUIO_GAMEOPTIONS5 45 #define GAMEOPTION_TRANSPARENT_WINDOWS GUIO_GAMEOPTIONS6 48 #define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS7 53 #endif // SHERLOCK_DETECTION_H Definition: detection.h:34
Definition: advancedDetector.h:120
Definition: animation.h:29