ScummVM API documentation
lingo-bytecode.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DIRECTOR_LINGO_LINGO_BYTECODE_H
23#define DIRECTOR_LINGO_LINGO_BYTECODE_H
24
25namespace Director {
26
27typedef void (*inst)(void);
28
30 const uint8 opcode;
31 const inst func;
32 const char *proto;
33};
34
35enum TheEntityArgsType {
36 kTEANOArgs = 0,
37 kTEAItemId = 1,
38 kTEAString,
39 kTEAMenuId,
40 kTEAMenuIdItemId,
41 kTEAChunk
42};
43
45 const uint8 bank;
46 const uint8 firstArg;
47 const int entity;
48 const int field;
49 const bool writable;
50 const TheEntityArgsType type;
51};
52
53} // End of namespace Director
54
55#endif
Definition: lingo-bytecode.h:29
Definition: lingo-bytecode.h:44