ScummVM API documentation
lingo-bytecode.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_LINGO_LINGO_BYTECODE_H
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#define DIRECTOR_LINGO_LINGO_BYTECODE_H
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namespace
Director
{
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typedef
void (*inst)(void);
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struct
LingoV4Bytecode
{
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const
uint8 opcode;
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const
inst func;
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const
char
*proto;
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};
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enum
TheEntityArgsType {
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kTEANOArgs = 0,
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kTEAItemId = 1,
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kTEAString,
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kTEAMenuId,
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kTEAMenuIdItemId,
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kTEAChunk
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};
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struct
LingoV4TheEntity
{
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const
uint8 bank;
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const
uint8 firstArg;
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const
int
entity;
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const
int
field;
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const
bool
writable;
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const
TheEntityArgsType type;
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};
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}
// End of namespace Director
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#endif
Director::LingoV4TheEntity
Definition:
lingo-bytecode.h:44
Director::LingoV4Bytecode
Definition:
lingo-bytecode.h:29
Director
Definition:
archive.h:35
engines
director
lingo
lingo-bytecode.h
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