ScummVM API documentation
lingo-bytecode.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DIRECTOR_LINGO_LINGO_BYTECODE_H
23 #define DIRECTOR_LINGO_LINGO_BYTECODE_H
24 
25 namespace Director {
26 
27 typedef void (*inst)(void);
28 
30  const uint8 opcode;
31  const inst func;
32  const char *proto;
33 };
34 
35 enum TheEntityArgsType {
36  kTEANOArgs = 0,
37  kTEAItemId = 1,
38  kTEAString,
39  kTEAMenuId,
40  kTEAMenuIdItemId,
41  kTEAChunk
42 };
43 
45  const uint8 bank;
46  const uint8 firstArg;
47  const int entity;
48  const int field;
49  const bool writable;
50  const TheEntityArgsType type;
51 };
52 
53 } // End of namespace Director
54 
55 #endif
Definition: lingo-bytecode.h:44
Definition: lingo-bytecode.h:29
Definition: archive.h:35