ScummVM API documentation
gfx_opengl_texture.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef GFX_OPENGL_TEXTURE_H
23 #define GFX_OPENGL_TEXTURE_H
24 
25 #include "graphics/surface.h"
26 #include "graphics/opengl/system_headers.h"
27 #include "common/textconsole.h"
28 
29 #include "engines/myst3/gfx.h"
30 
31 namespace Myst3 {
32 
33 class OpenGLTexture : public Texture {
34 public:
35  OpenGLTexture(const Graphics::Surface *surface);
36  OpenGLTexture();
37  virtual ~OpenGLTexture();
38 
39  void update(const Graphics::Surface *surface) override;
40  void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
41 
42  void copyFromFramebuffer(const Common::Rect &screen);
43 
44  GLuint id;
45  GLuint internalFormat;
46  GLuint sourceFormat;
47  uint32 internalWidth;
48  uint32 internalHeight;
49  bool upsideDown;
50 
51 private:
52  void updateTexture(const Graphics::Surface *surface, const Common::Rect &rect);
53 };
54 
55 } // End of namespace Myst3
56 
57 #endif
Definition: gfx_opengl_texture.h:33
Definition: surface.h:67
Definition: ambient.h:27
Definition: rect.h:144
Definition: gfx.h:93