ScummVM API documentation
gfx_opengl_texture.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20 */
21
22#ifndef GFX_OPENGL_TEXTURE_H
23#define GFX_OPENGL_TEXTURE_H
24
25#include "graphics/surface.h"
26#include "graphics/opengl/system_headers.h"
27#include "common/textconsole.h"
28
29#include "engines/myst3/gfx.h"
30
31namespace Myst3 {
32
33class OpenGLTexture : public Texture {
34public:
35 OpenGLTexture(const Graphics::Surface *surface);
37 virtual ~OpenGLTexture();
38
39 void update(const Graphics::Surface *surface) override;
40 void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
41
42 void copyFromFramebuffer(const Common::Rect &screen);
43
44 GLuint id;
45 GLuint internalFormat;
46 GLuint sourceFormat;
47 uint32 internalWidth;
48 uint32 internalHeight;
49 bool upsideDown;
50
51private:
52 void updateTexture(const Graphics::Surface *surface, const Common::Rect &rect);
53};
54
55} // End of namespace Myst3
56
57#endif
Definition: gfx_opengl_texture.h:33
Definition: gfx.h:93
Definition: rect.h:536
Definition: surface.h:67