ScummVM API documentation
gfx_opengl_texture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GFX_OPENGL_TEXTURE_H
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#define GFX_OPENGL_TEXTURE_H
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#include "graphics/surface.h"
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#include "graphics/opengl/system_headers.h"
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#include "common/textconsole.h"
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#include "engines/myst3/gfx.h"
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namespace
Myst3
{
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class
OpenGLTexture
:
public
Texture
{
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public
:
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OpenGLTexture
(
const
Graphics::Surface
*surface);
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OpenGLTexture
();
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virtual
~
OpenGLTexture
();
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void
update(
const
Graphics::Surface
*surface)
override
;
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void
updatePartial(
const
Graphics::Surface
*surface,
const
Common::Rect
&rect)
override
;
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void
copyFromFramebuffer(
const
Common::Rect
&screen);
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GLuint id;
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GLuint internalFormat;
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GLuint sourceFormat;
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uint32 internalWidth;
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uint32 internalHeight;
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bool
upsideDown;
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private
:
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void
updateTexture(
const
Graphics::Surface
*surface,
const
Common::Rect
&rect);
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};
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}
// End of namespace Myst3
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#endif
Myst3::OpenGLTexture
Definition:
gfx_opengl_texture.h:33
Graphics::Surface
Definition:
surface.h:67
Myst3
Definition:
ambient.h:27
Common::Rect
Definition:
rect.h:144
Myst3::Texture
Definition:
gfx.h:93
engines
myst3
gfx_opengl_texture.h
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