ScummVM API documentation
file.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_EDITOR_FILE_H
23#define SCUMM_EDITOR_FILE_H
24
25#include "common/noncopyable.h"
26#include "common/path.h"
27#include "common/stream.h"
28
29namespace Scumm {
30
31namespace Editor {
32
33class File : public Common::NonCopyable {
34private:
35 Common::Path _path;
36 byte _encByte;
38
39public:
40 File();
41 ~File();
42
43 bool open(const Common::Path &path, byte encByte);
44 void close();
45
46 const Common::Path &getPath() const;
47
48 int64 pos() const;
49 int64 size() const;
50 bool seek(int64 offs, int whence = SEEK_SET);
51 uint32 read(void *dataPtr, uint32 dataSize);
52
53 byte readByte();
54 uint16 readUint16LE();
55 uint32 readUint32LE();
56 uint16 readUint16BE();
57 uint32 readUint32BE();
58};
59
60} // End of namespace Editor
61
62} // End of namespace Scumm
63
64#endif
Definition: noncopyable.h:39
Definition: path.h:52
Definition: stream.h:745
Definition: file.h:33
Definition: actor.h:30