ScummVM API documentation
audio_clip_type.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef AGS_SHARED_AC_AUDIO_CLIP_TYPE_H
23 #define AGS_SHARED_AC_AUDIO_CLIP_TYPE_H
24 
25 namespace AGS3 {
26 
27 // Forward declaration
28 namespace AGS {
29 namespace Shared {
30 class Stream;
31 } // namespace Shared
32 } // namespace AGS
33 
34 using namespace AGS; // FIXME later
35 
36 #define AUDIO_CLIP_TYPE_SOUND 1
37 struct AudioClipType {
38  int id;
39  int reservedChannels;
40  int volume_reduction_while_speech_playing;
41  int crossfadeSpeed;
42  int reservedForFuture;
43 
44  void ReadFromFile(Shared::Stream *in);
45  void WriteToFile(Shared::Stream *out);
46  void ReadFromSavegame(Shared::Stream *in);
47  void WriteToSavegame(Shared::Stream *out) const;
48 };
49 
50 } // namespace AGS3
51 
52 #endif
Definition: achievements_tables.h:27
Definition: audio_clip_type.h:37
Definition: stream.h:52
Definition: ags.h:40