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tinygl.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef GRAPHICS_TINYGL_H
23 #define GRAPHICS_TINYGL_H
24 
25 #include "graphics/pixelformat.h"
26 #include "graphics/surface.h"
27 #include "graphics/tinygl/gl.h"
28 #include "graphics/tinygl/zblit_public.h"
29 
30 namespace TinyGL {
31 
32 typedef void *ContextHandle;
33 
34 ContextHandle *createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat,
35  int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable,
36  uint32 drawCallMemorySize = 5 * 1024 * 1024);
37 void destroyContext();
38 void destroyContext(ContextHandle *handle);
39 void setContext(ContextHandle *handle);
40 void presentBuffer();
41 void presentBuffer(Common::List<Common::Rect> &dirtyAreas);
42 void getSurfaceRef(Graphics::Surface &surface);
43 Graphics::Surface *copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat);
44 
45 } // end of namespace TinyGL
46 
47 #endif
Definition: surface.h:67
Definition: pixelformat.h:138
Definition: colormasks.h:27