22 #ifndef CRYOMNI3D_DETECTION_H 23 #define CRYOMNI3D_DETECTION_H 25 #include "engines/advancedDetector.h" 29 enum CryOmni3DGameType {
34 enum CryOmni3DGameFeatures {
35 GF_VERSAILLES_FONTS_MASK = (3 << 0),
36 GF_VERSAILLES_FONTS_NUMERIC = (0 << 0),
37 GF_VERSAILLES_FONTS_SET_A = (1 << 0),
38 GF_VERSAILLES_FONTS_SET_B = (2 << 0),
39 GF_VERSAILLES_FONTS_SET_C = (3 << 0),
41 GF_VERSAILLES_AUDIOPADDING_NO = (0 << 2),
42 GF_VERSAILLES_AUDIOPADDING_YES = (1 << 2),
44 GF_VERSAILLES_LINK_STANDARD = (0 << 3),
45 GF_VERSAILLES_LINK_LOCALIZED = (1 << 3)
49 AD_GAME_DESCRIPTION_HELPERS(desc);
59 #endif // CRYOMNI3D_DETECTION_H Definition: cryomni3d.h:62
Definition: advancedDetector.h:163
Definition: detection.h:48