ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRYOMNI3D_DETECTION_H
23 #define CRYOMNI3D_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace CryOmni3D {
28 
29 enum CryOmni3DGameType {
30  GType_VERSAILLES,
31  GType_HNM_PLAYER
32 };
33 
34 enum CryOmni3DGameFeatures {
35  GF_VERSAILLES_FONTS_MASK = (3 << 0), // Fonts flag mask
36  GF_VERSAILLES_FONTS_NUMERIC = (0 << 0), // Fonts are font01.crf, ...
37  GF_VERSAILLES_FONTS_SET_A = (1 << 0), // Fonts are for French Macintosh (development version)
38  GF_VERSAILLES_FONTS_SET_B = (2 << 0), // Standard set (Helvet12 is used for debugging docs)
39  GF_VERSAILLES_FONTS_SET_C = (3 << 0), // Fonts for Italian version (Helvet12 is used for docs texts)
40 
41  GF_VERSAILLES_AUDIOPADDING_NO = (0 << 2), // Audio files have underscore padding before extension
42  GF_VERSAILLES_AUDIOPADDING_YES = (1 << 2), // Audio files have underscore padding before extension
43 
44  GF_VERSAILLES_LINK_STANDARD = (0 << 3), // Links file is lien_doc.txt
45  GF_VERSAILLES_LINK_LOCALIZED = (1 << 3) // Links file is taken from cryomni3d.dat
46 };
47 
49  AD_GAME_DESCRIPTION_HELPERS(desc);
50 
51  ADGameDescription desc;
52 
53  uint8 gameType;
54  uint32 features;
55 };
56 
57 } // End of namespace CryOmni3D
58 
59 #endif // CRYOMNI3D_DETECTION_H
Definition: cryomni3d.h:62
Definition: advancedDetector.h:163
Definition: detection.h:48