ScummVM API documentation
inventory.h
1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21 
22 #ifndef DARKSEED_INVENTORY_H
23 #define DARKSEED_INVENTORY_H
24 
25 namespace Darkseed {
26 
27 class Inventory {
28  Common::Array<uint8> _inventory;
29  int16 _inventoryLength = 0;
30  Common::Array<uint8> _iconList;
31  int _viewOffset = 0;
32  int _numIcons = 0;
33  bool _isVisible = false;
34  bool _redraw = false;
35 
36 public:
37  Inventory();
38  void reset();
39  void addItem(uint8 item);
40  void removeItem(uint8 item);
41  void draw();
42  void handleClick();
43  void endOfDayOutsideLogic();
44  void gotoJailLogic();
45  bool hasObject(uint8 objNum);
46 
48 
49 private:
50  void update();
51  void leftArrowClicked();
52  void rightArrowClicked();
53  void restoreFrame();
54 
55 };
56 
57 } // namespace Darkseed
58 
59 #endif // DARKSEED_INVENTORY_H
Definition: error.h:84
Definition: serializer.h:79
Definition: inventory.h:27
Definition: adlib_worx.h:27