ScummVM API documentation
inventory.h
1/* ScummVM - Graphic Adventure Engine
2*
3* ScummVM is the legal property of its developers, whose names
4* are too numerous to list here. Please refer to the COPYRIGHT
5* file distributed with this source distribution.
6*
7* This program is free software: you can redistribute it and/or modify
8* it under the terms of the GNU General Public License as published by
9* the Free Software Foundation, either version 3 of the License, or
10* (at your option) any later version.
11*
12* This program is distributed in the hope that it will be useful,
13* but WITHOUT ANY WARRANTY; without even the implied warranty of
14* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15* GNU General Public License for more details.
16*
17* You should have received a copy of the GNU General Public License
18* along with this program. If not, see <http://www.gnu.org/licenses/>.
19*
20*/
21
22#ifndef DARKSEED_INVENTORY_H
23#define DARKSEED_INVENTORY_H
24
25namespace Darkseed {
26
27class Inventory {
28 Common::Array<uint8> _inventory;
29 int16 _inventoryLength = 0;
30 Common::Array<uint8> _iconList;
31 int _viewOffset = 0;
32 int _numIcons = 0;
33 bool _isVisible = false;
34 bool _redraw = false;
35
36public:
37 Inventory();
38 void reset();
39 void addItem(uint8 item);
40 void removeItem(uint8 item);
41 void draw();
42 void handleClick();
43 void endOfDayOutsideLogic();
44 void gotoJailLogic();
45 bool hasObject(uint8 objNum);
46
48
49private:
50 void update();
51 void leftArrowClicked();
52 void rightArrowClicked();
53 void restoreFrame();
54
55};
56
57} // namespace Darkseed
58
59#endif // DARKSEED_INVENTORY_H
Definition: error.h:81
Definition: serializer.h:80
Definition: inventory.h:27