ScummVM API documentation
matrix_transform.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_MATRIX_TRANSFORM_H
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#define TITANIC_MATRIX_TRANSFORM_H
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#include "titanic/star_control/fvector.h"
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namespace
Titanic
{
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class
FMatrix;
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class
CMatrixTransform
{
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private
:
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double
fn2(
const
CMatrixTransform
&src);
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CMatrixTransform
resize(
double
factor)
const
;
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public
:
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double
_field0;
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FVector
_vector;
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public
:
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CMatrixTransform
() : _field0(1.0) {}
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void
setup
(
double
val1,
double
x,
double
y,
double
z);
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void
copyFrom
(
const
CMatrixTransform
&src);
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double
fn1()
const
;
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void
fn4(
const
FMatrix
&m);
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CMatrixTransform
fn5(
double
percent,
const
CMatrixTransform
&src);
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};
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}
// End of namespace Titanic
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#endif
/* TITANIC_MATRIX_TRANSFORM_H */
Titanic::FMatrix
Definition:
fmatrix.h:35
Titanic::CMatrixTransform::copyFrom
void copyFrom(const CMatrixTransform &src)
Titanic::CMatrixTransform::setup
void setup(double val1, double x, double y, double z)
Titanic
Definition:
arm.h:30
Titanic::CMatrixTransform
Definition:
matrix_transform.h:31
Titanic::FVector
Definition:
fvector.h:36
engines
titanic
star_control
matrix_transform.h
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