ScummVM API documentation
matrix_transform.h
1/* ScummVM - Graphic Adventure Engine
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5 * file distributed with this source distribution.
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15 * GNU General Public License for more details.
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21
22#ifndef TITANIC_MATRIX_TRANSFORM_H
23#define TITANIC_MATRIX_TRANSFORM_H
24
25#include "titanic/star_control/fvector.h"
26
27namespace Titanic {
28
29class FMatrix;
30
32private:
33 double fn2(const CMatrixTransform &src);
34 CMatrixTransform resize(double factor) const;
35public:
36 double _field0;
37 FVector _vector;
38public:
39 CMatrixTransform() : _field0(1.0) {}
40
44 void setup(double val1, double x, double y, double z);
45
49 void copyFrom(const CMatrixTransform &src);
50
51 double fn1() const;
52 void fn4(const FMatrix &m);
53 CMatrixTransform fn5(double percent, const CMatrixTransform &src);
54};
55
56} // End of namespace Titanic
57
58#endif /* TITANIC_MATRIX_TRANSFORM_H */
Definition: matrix_transform.h:31
void setup(double val1, double x, double y, double z)
void copyFrom(const CMatrixTransform &src)
Definition: fmatrix.h:35
Definition: fvector.h:36