ScummVM API documentation
text_resource.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_TEXT_RESOURCE_H
23 #define BLADERUNNER_TEXT_RESOURCE_H
24 
25 #include "common/str.h"
26 
27 namespace BladeRunner {
28 
29 class BladeRunnerEngine;
30 class TextResource;
31 
32 class TextResource {
33  BladeRunnerEngine *_vm;
34 
35  uint32 _count;
36  uint32 *_ids;
37  uint32 *_offsets;
38  char *_strings;
39 
40 public:
42  ~TextResource();
43 
44  bool open(const Common::String &name, bool localized = true);
45 
46  const char *getText(uint32 id) const;
47  const char *getOuttakeTextByFrame(uint32 frame) const;
48  int getCount() const;
49 };
50 
51 } // End of namespace BladeRunner
52 
53 #endif
Definition: str.h:59
Definition: actor.h:31
Definition: text_resource.h:32
Definition: bladerunner.h:113