ScummVM API documentation
text_resource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_TEXT_RESOURCE_H
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#define BLADERUNNER_TEXT_RESOURCE_H
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#include "common/str.h"
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namespace
BladeRunner
{
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class
BladeRunnerEngine;
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class
TextResource;
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class
TextResource
{
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BladeRunnerEngine
*_vm;
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uint32 _count;
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uint32 *_ids;
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uint32 *_offsets;
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char
*_strings;
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public
:
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TextResource
(
BladeRunnerEngine
*vm);
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~
TextResource
();
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bool
open(
const
Common::String
&name,
bool
localized =
true
);
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const
char
*getText(uint32
id
)
const
;
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const
char
*getOuttakeTextByFrame(uint32 frame)
const
;
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int
getCount()
const
;
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};
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}
// End of namespace BladeRunner
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#endif
Common::String
Definition:
str.h:59
BladeRunner
Definition:
actor.h:31
BladeRunner::TextResource
Definition:
text_resource.h:32
BladeRunner::BladeRunnerEngine
Definition:
bladerunner.h:113
engines
bladerunner
text_resource.h
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