ScummVM API documentation
bonesmesh.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef STARK_RESOURCES_BONES_MESH_H
23 #define STARK_RESOURCES_BONES_MESH_H
24 
25 #include "common/path.h"
26 #include "common/str.h"
27 
28 #include "engines/stark/resources/object.h"
29 
30 namespace Stark {
31 
32 class Model;
33 
34 namespace Formats {
35 class XRCReadStream;
36 }
37 
38 namespace Resources {
39 
43 class BonesMesh : public Object {
44 public:
45  static const Type::ResourceType TYPE = Type::kBonesMesh;
46 
47  BonesMesh(Object *parent, byte subType, uint16 index, const Common::String &name);
48  virtual ~BonesMesh();
49 
50  // Resource API
51  void readData(Formats::XRCReadStream *stream) override;
52  void onPostRead() override;
53 
55  Model *getModel();
56 
57 protected:
58  void printData() override;
59 
60  Common::Path _filename;
61  Common::Path _archiveName;
62 
63  Model *_model;
64 };
65 
66 } // End of namespace Resources
67 } // End of namespace Stark
68 
69 #endif // STARK_RESOURCES_BONES_MESH_H
Definition: str.h:59
Definition: model.h:91
Definition: path.h:52
Definition: console.h:27
Definition: object.h:143
Definition: bonesmesh.h:43
Definition: xrc.h:45