This is the complete list of members for Stark::Scene, including all inherited members.
| convertPosition3DToGameScreenOriginal(const Math::Vector3d &obj) const | Stark::Scene | |
| getFadeLevel() const (defined in Stark::Scene) | Stark::Scene | |
| getFloatOffset() const (defined in Stark::Scene) | Stark::Scene | |
| getMaxShadowLength() const (defined in Stark::Scene) | Stark::Scene | inline |
| getProjectionMatrix() const | Stark::Scene | inline |
| getSwayAngle() const (defined in Stark::Scene) | Stark::Scene | |
| getSwayDirection() const | Stark::Scene | |
| getViewMatrix() const | Stark::Scene | inline |
| initCamera(const Math::Vector3d &position, const Math::Vector3d &lookAt, float fov, Common::Rect viewSize, float nearClipPlane, float farClipPlane) (defined in Stark::Scene) | Stark::Scene | |
| makeRayFromMouse(const Common::Point &mouse) const | Stark::Scene | |
| Scene(Gfx::Driver *gfx) (defined in Stark::Scene) | Stark::Scene | |
| scrollCamera(const Common::Rect &viewport) | Stark::Scene | |
| setFadeLevel(float fadeLevel) | Stark::Scene | |
| setFloatOffset(float floatOffset) | Stark::Scene | |
| setSwayAngle(const Math::Angle &angle) | Stark::Scene | |
| setupShadows(bool enabled, float length) | Stark::Scene | |
| shouldRenderShadows() const (defined in Stark::Scene) | Stark::Scene | inline |
| ~Scene() (defined in Stark::Scene) | Stark::Scene |