This is the complete list of members for Stark::Scene, including all inherited members.
convertPosition3DToGameScreenOriginal(const Math::Vector3d &obj) const | Stark::Scene | |
getFadeLevel() const (defined in Stark::Scene) | Stark::Scene | |
getFloatOffset() const (defined in Stark::Scene) | Stark::Scene | |
getMaxShadowLength() const (defined in Stark::Scene) | Stark::Scene | inline |
getProjectionMatrix() const | Stark::Scene | inline |
getSwayAngle() const (defined in Stark::Scene) | Stark::Scene | |
getSwayDirection() const | Stark::Scene | |
getViewMatrix() const | Stark::Scene | inline |
initCamera(const Math::Vector3d &position, const Math::Vector3d &lookAt, float fov, Common::Rect viewSize, float nearClipPlane, float farClipPlane) (defined in Stark::Scene) | Stark::Scene | |
makeRayFromMouse(const Common::Point &mouse) const | Stark::Scene | |
Scene(Gfx::Driver *gfx) (defined in Stark::Scene) | Stark::Scene | |
scrollCamera(const Common::Rect &viewport) | Stark::Scene | |
setFadeLevel(float fadeLevel) | Stark::Scene | |
setFloatOffset(float floatOffset) | Stark::Scene | |
setSwayAngle(const Math::Angle &angle) | Stark::Scene | |
setupShadows(bool enabled, float length) | Stark::Scene | |
shouldRenderShadows() const (defined in Stark::Scene) | Stark::Scene | inline |
~Scene() (defined in Stark::Scene) | Stark::Scene |