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prisoners.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_MAPS_PRISONERS_H
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#define MM1_VIEWS_MAPS_PRISONERS_H
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#include "mm/mm1/views/text_view.h"
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#include "mm/mm1/data/character.h"
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namespace
MM
{
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namespace
MM1 {
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namespace
Views {
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namespace
Interactions {
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class
Prisoner
:
public
TextView
{
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private
:
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Common::String
_line1;
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byte _flag;
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Alignment _freeAlignment;
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Alignment _leaveAlignment;
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protected
:
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virtual
void
flee() {}
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public
:
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Prisoner
(
const
Common::String
&name,
const
Common::String
&line1,
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byte flag, Alignment freeAlignment, Alignment leaveAlignment);
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virtual
~
Prisoner
() {}
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void
draw
()
override
;
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bool
msgKeypress(
const
KeypressMessage
&msg)
override
;
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void
timeout
()
override
;
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};
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class
ChildPrisoner
:
public
Prisoner
{
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public
:
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ChildPrisoner
();
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virtual
~
ChildPrisoner
() {}
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};
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class
ManPrisoner
:
public
Prisoner
{
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public
:
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ManPrisoner
();
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virtual
~
ManPrisoner
() {}
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};
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class
CloakedPrisoner
:
public
Prisoner
{
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public
:
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CloakedPrisoner
();
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virtual
~
CloakedPrisoner
() {
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}
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};
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class
DemonPrisoner
:
public
Prisoner
{
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public
:
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DemonPrisoner
();
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virtual
~
DemonPrisoner
() {
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}
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};
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class
MutatedPrisoner
:
public
Prisoner
{
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public
:
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MutatedPrisoner
();
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virtual
~
MutatedPrisoner
() {
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}
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};
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class
MaidenPrisoner
:
public
Prisoner
{
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protected
:
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void
flee()
override
;
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public
:
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MaidenPrisoner
();
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virtual
~
MaidenPrisoner
() {
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}
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};
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class
VirginPrisoner
:
public
TextView
{
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public
:
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VirginPrisoner
();
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virtual
~
VirginPrisoner
() {
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}
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void
draw
()
override
;
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bool
msgKeypress(
const
KeypressMessage
&msg)
override
;
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bool
msgAction(
const
ActionMessage
&msg)
override
;
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};
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}
// namespace Interactions
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}
// namespace Views
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}
// namespace MM1
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}
// namespace MM
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#endif
MM::MM1::Views::Interactions::Prisoner::timeout
void timeout() override
Common::String
Definition:
str.h:59
MM::MM1::Views::Interactions::Prisoner
Definition:
prisoners.h:33
MM::MM1::Views::Interactions::CloakedPrisoner
Definition:
prisoners.h:63
MM::MM1::Views::Interactions::VirginPrisoner
Definition:
prisoners.h:93
MM::MM1::Views::Interactions::DemonPrisoner
Definition:
prisoners.h:70
MM::MM1::KeypressMessage
Definition:
messages.h:56
MM::MM1::Views::TextView
Definition:
text_view.h:35
MM::MM1::ActionMessage
Definition:
messages.h:49
MM::MM1::Views::Interactions::Prisoner::draw
void draw() override
MM::MM1::Views::Interactions::ManPrisoner
Definition:
prisoners.h:57
MM
Definition:
detection.h:27
MM::MM1::Views::Interactions::ChildPrisoner
Definition:
prisoners.h:51
MM::MM1::Views::Interactions::MaidenPrisoner
Definition:
prisoners.h:84
MM::MM1::Views::Interactions::MutatedPrisoner
Definition:
prisoners.h:77
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prisoners.h
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