ScummVM API documentation
script_file.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_DYNOBJ__SCRIPTFILE_H
23#define AGS_ENGINE_DYNOBJ__SCRIPTFILE_H
24
25#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
26#include "ags/shared/util/file.h"
27
28namespace AGS3 {
29
30using namespace AGS; // FIXME later
31
32#define scFileRead 1
33#define scFileWrite 2
34#define scFileAppend 3
35
36struct sc_File final : CCBasicObject {
37 int32_t handle;
38
39 static const Shared::FileOpenMode fopenModes[];
40 static const Shared::FileWorkMode fworkModes[];
41
42 int Dispose(void *address, bool force) override;
43
44 const char *GetType() override;
45
46 int Serialize(void *address, uint8_t *buffer, int bufsize) override;
47
48 int OpenFile(const char *filename, int mode);
49 void Close();
50
51 sc_File();
52};
53
54} // namespace AGS3
55
56#endif
Definition: cc_ags_dynamic_object.h:56
Definition: script_file.h:36