This is the complete list of members for Ultima::Nuvie::Script, including all inherited members.
actor_get_max_magic_points(const Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_attack(Actor *actor, MapCoord location, Obj *weapon, Actor *foe) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_dex_adj(Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_get_obj(Actor *actor, Obj *obj, Obj *container=nullptr) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_hit(Actor *actor, uint8 dmg, bool display_hit_msg=false) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_init(Actor *actor, ActorAlignment alignment) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_int_adj(Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_map_dmg(Actor *actor, MapCoord location) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_resurrect(Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_str_adj(Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_subtract_movement_points(Actor *actor, uint8 points) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_tile_dmg(Actor *actor, uint16 tile_num) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_update_all() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_actor_use_effect(Obj *effect_obj, Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_advance_time(uint16 minutes) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_can_get_obj_override(Obj *obj) const (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_function(const char *func_name, int num_args, int num_return, bool print_stacktrace=true) const (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_function_in_thread(const char *function_name) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_get_combat_range(uint16 absx, uint16 absy) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_get_portrait_number(Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_get_tile_to_object_mapping(uint16 tile_n) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_get_weapon_range(uint16 obj_n) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_handle_alt_code(uint16 altcode) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_has_usecode(Obj *obj, UseCodeEvent usecode_type) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_is_avatar_dead() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_is_container_obj(uint16 obj_n) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_is_ranged_select(UseCodeType operation) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_is_tile_object(uint16 obj_n) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_load_game(NuvieIO *objlist) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_loadsave_game(const char *function, NuvieIO *objlist) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | protected |
call_look_obj(Obj *obj) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_magic_get_spell_list(Spell **spell_list) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_moonstone_get_loc(uint8 phase) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_moonstone_set_loc(uint8 phase, MapCoord location) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_move_obj(Obj *obj, sint16 rel_x, sint16 rel_y) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_obj_get_readiable_location(Obj *obj) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_out_of_ammo(Actor *attacker, Obj *weapon, bool print_message) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_play_midgame_sequence(uint16 seq_num) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_player_attack() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_player_before_move_action(sint16 *rel_x, sint16 *rel_y) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_player_pass() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_player_post_move_action(bool didMove) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_ready_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_save_game(NuvieIO *objlist) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_set_g_show_stealing(bool stealing) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_talk_script(uint8 script_number) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_talk_to_actor(Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_talk_to_obj(Obj *obj) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_update_moongates(bool visible) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_use_keg(Obj *obj) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
call_use_obj(Obj *obj, Actor *actor) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
get_config() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | inline |
get_script() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | inlinestatic |
get_sound_manager() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | inline |
init() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
new_thread(const char *scriptfile) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
new_thread_from_string(const char *script) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
play_cutscene(const char *script_file) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
run_lua_file(const char *filename) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
run_script(const char *script) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
Script(Configuration *cfg, GUI *gui, SoundManager *sm, nuvie_game_t type) (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | |
seed_random() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script | protected |
~Script() (defined in Ultima::Nuvie::Script) | Ultima::Nuvie::Script |