ScummVM API documentation
game_info.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_GAME_INFO_H
23 #define BLADERUNNER_GAME_INFO_H
24 
25 #include "common/array.h"
26 #include "common/str.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 
32 class GameInfo {
33  BladeRunnerEngine *_vm;
34 
35  uint32 _actorCount;
36  uint32 _playerId;
37  uint32 _flagCount;
38  uint32 _clueCount;
39  uint32 _globalVarCount;
40  uint32 _sceneNamesCount;
41  uint32 _initialSceneId;
42  uint32 _initialSetId;
43  uint32 _waypointCount;
44  uint32 _sfxTrackCount;
45  uint32 _musicTrackCount;
46  uint32 _outtakeCount;
47  uint32 _crimeCount;
48  uint32 _suspectCount;
49  uint32 _coverWaypointCount;
50  uint32 _fleeWaypointCount;
51 
54  Common::Array<Common::String> _musicTracks;
56 
57 public:
59 
60  bool open(const Common::String &name);
61 
62  uint32 getActorCount() const { return _actorCount; }
63  uint32 getPlayerId() const { return _playerId; }
64  uint32 getFlagCount() const { return _flagCount; }
65  uint32 getClueCount() const { return _clueCount; }
66  uint32 getGlobalVarCount() const { return _globalVarCount; }
67  uint32 getSceneNamesCount() const { return _sceneNamesCount; }
68  uint32 getInitialSceneId() const { return _initialSceneId; }
69  uint32 getInitialSetId() const { return _initialSetId; }
70  uint32 getWaypointCount() const { return _waypointCount; }
71  uint32 getSfxTrackCount() const { return _sfxTrackCount; }
72  uint32 getMusicTrackCount() const { return _musicTrackCount; }
73  uint32 getOuttakeCount() const { return _outtakeCount; }
74  uint32 getCrimeCount() const { return _crimeCount; }
75  uint32 getSuspectCount() const { return _suspectCount; }
76  uint32 getCoverWaypointCount() const { return _coverWaypointCount; }
77  uint32 getFleeWaypointCount() const { return _fleeWaypointCount; }
78 
79  const Common::String &getSceneName(int i) const;
80  const Common::String &getSfxTrack(int i) const;
81  const Common::String &getMusicTrack(int i) const;
82  const Common::String &getOuttake(int i) const;
83 };
84 
85 } // End of namespace BladeRunner
86 
87 #endif
Definition: str.h:59
Definition: actor.h:31
Definition: game_info.h:32
Definition: bladerunner.h:113