22 #ifndef GRIM_EMI_SKEL_COMPONENT_H 23 #define GRIM_EMI_SKEL_COMPONENT_H 25 #include "engines/grim/costume/component.h" 38 void animate()
override;
39 int update(uint time)
override;
40 void reset()
override;
Definition: emiskel_component.h:33
Definition: skeleton.h:68
Definition: component.h:38