ScummVM API documentation
emiskel_component.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef GRIM_EMI_SKEL_COMPONENT_H
23 #define GRIM_EMI_SKEL_COMPONENT_H
24 
25 #include "engines/grim/costume/component.h"
26 
27 // This is mostly stubbed for testing the skeletonloading at the moment.
28 
29 namespace Grim {
30 
31 class Skeleton;
32 
33 class EMISkelComponent : public Component {
34 public:
35  EMISkelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
37  void init() override;
38  void animate() override;
39  int update(uint time) override;
40  void reset() override;
41  void draw() override;
42 
43 public:
44  bool _hierShared;
45  Component *_parentModel;
46  Skeleton *_obj;
47 };
48 
49 } // end of namespace Grim
50 
51 #endif
Definition: emiskel_component.h:33
Definition: actor.h:33
Definition: skeleton.h:68
Definition: component.h:38