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luaconf.h
1 /*
2 ** $Id$
3 ** Configuration file for Lua
4 ** See Copyright Notice in lua.h
5 */
6 
7 
8 #ifndef lconfig_h
9 #define lconfig_h
10 
11 #include <limits.h>
12 #include <stddef.h>
13 
14 
15 /*
16 ** ==================================================================
17 ** Search for "@@" to find all configurable definitions.
18 ** ===================================================================
19 */
20 
21 
22 /*
23 @@ LUA_ANSI controls the use of non-ansi features.
24 ** CHANGE it (define it) if you want Lua to avoid the use of any
25 ** non-ansi feature or library.
26 */
27 #if defined(__STRICT_ANSI__)
28 #define LUA_ANSI
29 #endif
30 
31 
32 #if !defined(LUA_ANSI) && defined(_WIN32)
33 #define LUA_WIN
34 #endif
35 
36 #if defined(LUA_USE_LINUX)
37 #define LUA_USE_POSIX
38 #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
39 #define LUA_USE_READLINE /* needs some extra libraries */
40 #endif
41 
42 #if defined(LUA_USE_MACOSX)
43 #define LUA_USE_POSIX
44 #define LUA_DL_DYLD /* does not need extra library */
45 #endif
46 
47 
48 
49 /*
50 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
51 @* Interfaces Extension (XSI).
52 ** CHANGE it (define it) if your system is XSI compatible.
53 */
54 #if defined(LUA_USE_POSIX)
55 #define LUA_USE_MKSTEMP
56 #define LUA_USE_ISATTY
57 #define LUA_USE_POPEN
58 #define LUA_USE_ULONGJMP
59 #endif
60 
61 
62 /*
63 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
64 @* Lua check to set its paths.
65 @@ LUA_INIT is the name of the environment variable that Lua
66 @* checks for initialization code.
67 ** CHANGE them if you want different names.
68 */
69 #define LUA_PATH "LUA_PATH"
70 #define LUA_CPATH "LUA_CPATH"
71 #define LUA_INIT "LUA_INIT"
72 
73 
74 /*
75 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
76 @* Lua libraries.
77 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
78 @* C libraries.
79 ** CHANGE them if your machine has a non-conventional directory
80 ** hierarchy or if you want to install your libraries in
81 ** non-conventional directories.
82 */
83 #if defined(_WIN32)
84 /*
85 ** In Windows, any exclamation mark ('!') in the path is replaced by the
86 ** path of the directory of the executable file of the current process.
87 */
88 #define LUA_LDIR "!\\lua\\"
89 #define LUA_CDIR "!\\"
90 #define LUA_PATH_DEFAULT \
91  ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
92  LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
93 #define LUA_CPATH_DEFAULT \
94  ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
95 
96 #else
97 #define LUA_ROOT "/usr/local/"
98 #define LUA_LDIR LUA_ROOT "share/lua/5.1/"
99 #define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
100 #define LUA_PATH_DEFAULT \
101  "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
102  LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
103 #define LUA_CPATH_DEFAULT \
104  "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
105 #endif
106 
107 
108 /*
109 @@ LUA_DIRSEP is the directory separator (for submodules).
110 ** CHANGE it if your machine does not use "/" as the directory separator
111 ** and is not Windows. (On Windows Lua automatically uses "\".)
112 */
113 #if defined(_WIN32)
114 #define LUA_DIRSEP "\\"
115 #else
116 #define LUA_DIRSEP "/"
117 #endif
118 
119 
120 /*
121 @@ LUA_PATHSEP is the character that separates templates in a path.
122 @@ LUA_PATH_MARK is the string that marks the substitution points in a
123 @* template.
124 @@ LUA_EXECDIR in a Windows path is replaced by the executable's
125 @* directory.
126 @@ LUA_IGMARK is a mark to ignore all before it when bulding the
127 @* luaopen_ function name.
128 ** CHANGE them if for some reason your system cannot use those
129 ** characters. (E.g., if one of those characters is a common character
130 ** in file/directory names.) Probably you do not need to change them.
131 */
132 #define LUA_PATHSEP ";"
133 #define LUA_PATH_MARK "?"
134 #define LUA_EXECDIR "!"
135 #define LUA_IGMARK "-"
136 
137 
138 /*
139 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
140 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
141 ** machines, ptrdiff_t gives a good choice between int or long.)
142 */
143 #define LUA_INTEGER ptrdiff_t
144 
145 
146 /*
147 @@ LUA_API is a mark for all core API functions.
148 @@ LUALIB_API is a mark for all standard library functions.
149 ** CHANGE them if you need to define those functions in some special way.
150 ** For instance, if you want to create one Windows DLL with the core and
151 ** the libraries, you may want to use the following definition (define
152 ** LUA_BUILD_AS_DLL to get it).
153 */
154 #if defined(LUA_BUILD_AS_DLL)
155 
156 #if defined(LUA_CORE) || defined(LUA_LIB)
157 #define LUA_API __declspec(dllexport)
158 #else
159 #define LUA_API __declspec(dllimport)
160 #endif
161 
162 #else
163 
164 #define LUA_API extern
165 
166 #endif
167 
168 /* more often than not the libs go together with the core */
169 #define LUALIB_API LUA_API
170 
171 
172 /*
173 @@ LUAI_FUNC is a mark for all extern functions that are not to be
174 @* exported to outside modules.
175 @@ LUAI_DATA is a mark for all extern (const) variables that are not to
176 @* be exported to outside modules.
177 ** CHANGE them if you need to mark them in some special way. Elf/gcc
178 ** (versions 3.2 and later) mark them as "hidden" to optimize access
179 ** when Lua is compiled as a shared library.
180 */
181 #if defined(luaall_c)
182 #define LUAI_FUNC static
183 #define LUAI_DATA /* empty */
184 
185 #elif defined(__GNUC__) && defined(__ELF__)
186 #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
187 #define LUAI_DATA LUAI_FUNC
188 
189 #else
190 #define LUAI_FUNC extern
191 #define LUAI_DATA extern
192 #endif
193 
194 
195 
196 /*
197 @@ LUA_QL describes how error messages quote program elements.
198 ** CHANGE it if you want a different appearance.
199 */
200 #define LUA_QL(x) "'" x "'"
201 #define LUA_QS LUA_QL("%s")
202 
203 
204 /*
205 @@ LUA_IDSIZE gives the maximum size for the description of the source
206 @* of a function in debug information.
207 ** CHANGE it if you want a different size.
208 */
209 #define LUA_IDSIZE 60
210 
211 
212 /*
213 ** {==================================================================
214 ** Stand-alone configuration
215 ** ===================================================================
216 */
217 
218 #if defined(lua_c) || defined(luaall_c)
219 
220 /*
221 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
222 @* is, whether we're running lua interactively).
223 ** CHANGE it if you have a better definition for non-POSIX/non-Windows
224 ** systems.
225 */
226 #if defined(LUA_USE_ISATTY)
227 #include <unistd.h>
228 #define lua_stdin_is_tty() isatty(0)
229 #elif defined(LUA_WIN)
230 #include <io.h>
231 #include <stdio.h>
232 #define lua_stdin_is_tty() _isatty(_fileno(stdin))
233 #else
234 #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
235 #endif
236 
237 
238 /*
239 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
240 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
241 ** CHANGE them if you want different prompts. (You can also change the
242 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
243 */
244 #define LUA_PROMPT "> "
245 #define LUA_PROMPT2 ">> "
246 
247 
248 /*
249 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
250 ** CHANGE it if your stand-alone interpreter has a different name and
251 ** your system is not able to detect that name automatically.
252 */
253 #define LUA_PROGNAME "lua"
254 
255 
256 /*
257 @@ LUA_MAXINPUT is the maximum length for an input line in the
258 @* stand-alone interpreter.
259 ** CHANGE it if you need longer lines.
260 */
261 #define LUA_MAXINPUT 512
262 
263 
264 /*
265 @@ lua_readline defines how to show a prompt and then read a line from
266 @* the standard input.
267 @@ lua_saveline defines how to "save" a read line in a "history".
268 @@ lua_freeline defines how to free a line read by lua_readline.
269 ** CHANGE them if you want to improve this functionality (e.g., by using
270 ** GNU readline and history facilities).
271 */
272 #if defined(LUA_USE_READLINE)
273 #include <stdio.h>
274 #include <readline/readline.h>
275 #include <readline/history.h>
276 #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
277 #define lua_saveline(L,idx) \
278  if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
279  add_history(lua_tostring(L, idx)); /* add it to history */
280 #define lua_freeline(L,b) ((void)L, free(b))
281 #else
282 #define lua_readline(L,b,p) \
283  ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
284  fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
285 #define lua_saveline(L,idx) { (void)L; (void)idx; }
286 #define lua_freeline(L,b) { (void)L; (void)b; }
287 #endif
288 
289 #endif
290 
291 /* }================================================================== */
292 
293 
294 /*
295 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
296 @* as a percentage.
297 ** CHANGE it if you want the GC to run faster or slower (higher values
298 ** mean larger pauses which mean slower collection.) You can also change
299 ** this value dynamically.
300 */
301 #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
302 
303 
304 /*
305 @@ LUAI_GCMUL defines the default speed of garbage collection relative to
306 @* memory allocation as a percentage.
307 ** CHANGE it if you want to change the granularity of the garbage
308 ** collection. (Higher values mean coarser collections. 0 represents
309 ** infinity, where each step performs a full collection.) You can also
310 ** change this value dynamically.
311 */
312 #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
313 
314 
315 
316 /*
317 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
318 ** CHANGE it (define it) if you want exact compatibility with the
319 ** behavior of setn/getn in Lua 5.0.
320 */
321 #define LUA_COMPAT_GETN /* BS25 #undef LUA_COMPAT_GETN */
322 
323 /*
324 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
325 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
326 ** function (the function is still available as 'package.loadlib').
327 */
328 #undef LUA_COMPAT_LOADLIB
329 
330 /*
331 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
332 ** CHANGE it to undefined as soon as your programs use only '...' to
333 ** access vararg parameters (instead of the old 'arg' table).
334 */
335 #define LUA_COMPAT_VARARG
336 
337 /*
338 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
339 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
340 ** the new '%' operator instead of 'math.mod'.
341 */
342 #define LUA_COMPAT_MOD
343 
344 /*
345 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
346 @* facility.
347 ** CHANGE it to 2 if you want the old behavior, or undefine it to turn
348 ** off the advisory error when nesting [[...]].
349 */
350 #define LUA_COMPAT_LSTR 1
351 
352 /*
353 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
354 ** CHANGE it to undefined as soon as you rename 'string.gfind' to
355 ** 'string.gmatch'.
356 */
357 #define LUA_COMPAT_GFIND
358 
359 /*
360 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
361 @* behavior.
362 ** CHANGE it to undefined as soon as you replace to 'luaL_register'
363 ** your uses of 'luaL_openlib'
364 */
365 #define LUA_COMPAT_OPENLIB
366 
367 
368 
369 /*
370 @@ luai_apicheck is the assert macro used by the Lua-C API.
371 ** CHANGE luai_apicheck if you want Lua to perform some checks in the
372 ** parameters it gets from API calls. This may slow down the interpreter
373 ** a bit, but may be quite useful when debugging C code that interfaces
374 ** with Lua. A useful redefinition is to use assert.h.
375 */
376 #if defined(LUA_USE_APICHECK)
377 #include <assert.h>
378 #define luai_apicheck(L,o) { (void)L; assert(o); }
379 #else
380 #define luai_apicheck(L,o) { (void)L; }
381 #endif
382 
383 
384 /*
385 @@ LUAI_BITSINT defines the number of bits in an int.
386 ** CHANGE here if Lua cannot automatically detect the number of bits of
387 ** your machine. Probably you do not need to change this.
388 */
389 /* avoid overflows in comparison */
390 #if INT_MAX-20 < 32760
391 #define LUAI_BITSINT 16
392 #elif INT_MAX > 2147483640L
393 /* int has at least 32 bits */
394 #define LUAI_BITSINT 32
395 #else
396 #error "you must define LUA_BITSINT with number of bits in an integer"
397 #endif
398 
399 
400 /*
401 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
402 @@ LUAI_INT32 is an signed integer with at least 32 bits.
403 @@ LUAI_UMEM is an unsigned integer big enough to count the total
404 @* memory used by Lua.
405 @@ LUAI_MEM is a signed integer big enough to count the total memory
406 @* used by Lua.
407 ** CHANGE here if for some weird reason the default definitions are not
408 ** good enough for your machine. (The definitions in the 'else'
409 ** part always works, but may waste space on machines with 64-bit
410 ** longs.) Probably you do not need to change this.
411 */
412 #if LUAI_BITSINT >= 32
413 #define LUAI_UINT32 unsigned int
414 #define LUAI_INT32 int
415 #define LUAI_MAXINT32 INT_MAX
416 #define LUAI_UMEM size_t
417 #define LUAI_MEM ptrdiff_t
418 #else
419 /* 16-bit ints */
420 #define LUAI_UINT32 unsigned long
421 #define LUAI_INT32 long
422 #define LUAI_MAXINT32 LONG_MAX
423 #define LUAI_UMEM unsigned long
424 #define LUAI_MEM long
425 #endif
426 
427 
428 /*
429 @@ LUAI_MAXCALLS limits the number of nested calls.
430 ** CHANGE it if you need really deep recursive calls. This limit is
431 ** arbitrary; its only purpose is to stop infinite recursion before
432 ** exhausting memory.
433 */
434 #define LUAI_MAXCALLS 20000
435 
436 
437 /*
438 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
439 @* can use.
440 ** CHANGE it if you need lots of (Lua) stack space for your C
441 ** functions. This limit is arbitrary; its only purpose is to stop C
442 ** functions to consume unlimited stack space.
443 */
444 #define LUAI_MCS_AUX ((int)(INT_MAX / (4*sizeof(LUA_NUMBER))))
445 #define LUAI_MAXCSTACK (LUAI_MCS_AUX > SHRT_MAX ? SHRT_MAX : LUAI_MCS_AUX)
446 
447 
448 
449 /*
450 ** {==================================================================
451 ** CHANGE (to smaller values) the following definitions if your system
452 ** has a small C stack. (Or you may want to change them to larger
453 ** values if your system has a large C stack and these limits are
454 ** too rigid for you.) Some of these constants control the size of
455 ** stack-allocated arrays used by the compiler or the interpreter, while
456 ** others limit the maximum number of recursive calls that the compiler
457 ** or the interpreter can perform. Values too large may cause a C stack
458 ** overflow for some forms of deep constructs.
459 ** ===================================================================
460 */
461 
462 
463 /*
464 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
465 @* syntactical nested non-terminals in a program.
466 */
467 #define LUAI_MAXCCALLS 200
468 
469 
470 /*
471 @@ LUAI_MAXVARS is the maximum number of local variables per function
472 @* (must be smaller than 250).
473 */
474 #define LUAI_MAXVARS 200
475 
476 
477 /*
478 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
479 @* (must be smaller than 250).
480 */
481 #define LUAI_MAXUPVALUES 60
482 
483 
484 /*
485 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
486 */
487 #define LUAL_BUFFERSIZE BUFSIZ
488 
489 /* }================================================================== */
490 
491 
492 
493 
494 /*
495 ** {==================================================================
496 @@ LUA_NUMBER is the type of numbers in Lua.
497 ** CHANGE the following definitions only if you want to build Lua
498 ** with a number type different from double. You may also need to
499 ** change lua_number2int & lua_number2integer.
500 ** ===================================================================
501 */
502 
503 #define LUA_NUMBER_DOUBLE
504 #define LUA_NUMBER double
505 
506 /*
507 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
508 @* over a number.
509 */
510 #define LUAI_UACNUMBER double
511 
512 
513 /*
514 @@ LUA_NUMBER_SCAN is the format for reading numbers.
515 @@ LUA_NUMBER_FMT is the format for writing numbers.
516 @@ lua_number2str converts a number to a string.
517 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
518 @@ lua_str2number converts a string to a number.
519 */
520 #define LUA_NUMBER_SCAN "%lf"
521 #define LUA_NUMBER_FMT "%.14g"
522 #define lua_number2str(s,n) snprintf((s), LUAI_MAXNUMBER2STR, LUA_NUMBER_FMT, (n))
523 #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
524 #define lua_str2number(s,p) strtod((s), (p))
525 
526 
527 /*
528 @@ The luai_num* macros define the primitive operations over numbers.
529 */
530 #if defined(LUA_CORE)
531 #include <math.h>
532 #define luai_numadd(a,b) ((a)+(b))
533 #define luai_numsub(a,b) ((a)-(b))
534 #define luai_nummul(a,b) ((a)*(b))
535 #define luai_numdiv(a,b) ((a)/(b))
536 #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
537 #define luai_numpow(a,b) (pow(a,b))
538 #define luai_numunm(a) (-(a))
539 #define luai_numeq(a,b) ((a)==(b))
540 #define luai_numlt(a,b) ((a)<(b))
541 #define luai_numle(a,b) ((a)<=(b))
542 #define luai_numisnan(a) (!luai_numeq((a), (a)))
543 #endif
544 
545 
546 /*
547 @@ lua_number2int is a macro to convert lua_Number to int.
548 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
549 ** CHANGE them if you know a faster way to convert a lua_Number to
550 ** int (with any rounding method and without throwing errors) in your
551 ** system. In Pentium machines, a naive typecast from double to int
552 ** in C is extremely slow, so any alternative is worth trying.
553 */
554 
555 /* On a Pentium, resort to a trick */
556 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
557  (defined(__i386) || defined (_M_IX86) || defined(__i386__))
558 
559 /* On a Microsoft compiler, use assembler */
560 #if defined(_MSC_VER)
561 
562 #define lua_number2int(i,d) __asm fld d __asm fistp i
563 #define lua_number2integer(i,n) lua_number2int(i, n)
564 
565 /* the next trick should work on any Pentium, but sometimes clashes
566  with a DirectX idiosyncrasy */
567 #else
568 
569 union luai_Cast { double l_d; long l_l; };
570 #define lua_number2int(i,d) \
571  { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
572 #define lua_number2integer(i,n) lua_number2int(i, n)
573 
574 #endif
575 
576 
577 /* this option always works, but may be slow */
578 #else
579 #define lua_number2int(i,d) ((i)=(int)(d))
580 #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
581 
582 #endif
583 
584 /* }================================================================== */
585 
586 
587 /*
588 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
589 ** CHANGE it if your system requires alignments larger than double. (For
590 ** instance, if your system supports long doubles and they must be
591 ** aligned in 16-byte boundaries, then you should add long double in the
592 ** union.) Probably you do not need to change this.
593 */
594 #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
595 
596 
597 /*
598 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
599 ** CHANGE them if you prefer to use longjmp/setjmp even with C++
600 ** or if want/don't to use _longjmp/_setjmp instead of regular
601 ** longjmp/setjmp. By default, Lua handles errors with exceptions when
602 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
603 ** and with longjmp/setjmp otherwise.
604 */
605 #if 0 /* defined(__cplusplus) */
606 /* C++ exceptions */
607 #define LUAI_THROW(L,c) throw(c)
608 #define LUAI_TRY(L,c,a) try { a } catch(...) \
609  { if ((c)->status == 0) (c)->status = -1; }
610 #define luai_jmpbuf int /* dummy variable */
611 
612 #elif defined(LUA_USE_ULONGJMP)
613 /* in Unix, try _longjmp/_setjmp (more efficient) */
614 #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
615 #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
616 #define luai_jmpbuf jmp_buf
617 
618 #else
619 /* default handling with long jumps */
620 #define LUAI_THROW(L,c) longjmp((c)->b, 1)
621 #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
622 #define luai_jmpbuf jmp_buf
623 
624 #endif
625 
626 
627 /*
628 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
629 @* can do during pattern-matching.
630 ** CHANGE it if you need more captures. This limit is arbitrary.
631 */
632 #define LUA_MAXCAPTURES 32
633 
634 
635 /*
636 @@ lua_popen spawns a new process connected to the current one through
637 @* the file streams.
638 ** CHANGE it if you have a way to implement it in your system.
639 */
640 #define lua_popen(L,c,m) ((void)((void)c, m), \
641  luaL_error(L, LUA_QL("popen") " not supported"), (FILE *)0)
642 #define lua_pclose(L,file) ((void)((void)L, file), 0)
643 
644 /*
645 @@ LUA_DL_* define which dynamic-library system Lua should use.
646 ** CHANGE here if Lua has problems choosing the appropriate
647 ** dynamic-library system for your platform (either Windows' DLL, Mac's
648 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
649 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
650 ** it. To use dlopen you also need to adapt the src/Makefile (probably
651 ** adding -ldl to the linker options), so Lua does not select it
652 ** automatically. (When you change the makefile to add -ldl, you must
653 ** also add -DLUA_USE_DLOPEN.)
654 ** If you do not want any kind of dynamic library, undefine all these
655 ** options.
656 ** By default, _WIN32 gets LUA_DL_DLL and macOS gets LUA_DL_DYLD.
657 */
658 #if defined(LUA_USE_DLOPEN)
659 #define LUA_DL_DLOPEN
660 #endif
661 
662 #if defined(LUA_WIN)
663 #define LUA_DL_DLL
664 #endif
665 
666 
667 /*
668 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
669 @* (the data goes just *before* the lua_State pointer).
670 ** CHANGE (define) this if you really need that. This value must be
671 ** a multiple of the maximum alignment required for your machine.
672 */
673 #define LUAI_EXTRASPACE 0
674 
675 
676 /*
677 @@ luai_userstate* allow user-specific actions on threads.
678 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
679 ** extra when a thread is created/deleted/resumed/yielded.
680 */
681 #define luai_userstateopen(L) ((void)L)
682 #define luai_userstateclose(L) ((void)L)
683 #define luai_userstatethread(L,L1) ((void)L)
684 #define luai_userstatefree(L) ((void)L)
685 #define luai_userstateresume(L,n) ((void)L)
686 #define luai_userstateyield(L,n) ((void)L)
687 
688 
689 /*
690 @@ LUA_INTFRMLEN is the length modifier for integer conversions
691 @* in 'string.format'.
692 @@ LUA_INTFRM_T is the integer type correspoding to the previous length
693 @* modifier.
694 ** CHANGE them if your system supports long long or does not support long.
695 */
696 
697 #if defined(LUA_USELONGLONG)
698 
699 #define LUA_INTFRMLEN "ll"
700 #define LUA_INTFRM_T long long
701 
702 #else
703 
704 #define LUA_INTFRMLEN "l"
705 #define LUA_INTFRM_T long
706 
707 #endif
708 
709 
710 
711 /* =================================================================== */
712 
713 /*
714 ** Local configuration. You can use this space to add your redefinitions
715 ** without modifying the main part of the file.
716 */
717 
718 
719 
720 #endif