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luaconf.h
1
/*
2
** $Id$
3
** Configuration file for Lua
4
** See Copyright Notice in lua.h
5
*/
6
7
8
#ifndef lconfig_h
9
#define lconfig_h
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11
#include <limits.h>
12
#include <stddef.h>
13
14
15
/*
16
** ==================================================================
17
** Search for "@@" to find all configurable definitions.
18
** ===================================================================
19
*/
20
21
22
/*
23
@@ LUA_ANSI controls the use of non-ansi features.
24
** CHANGE it (define it) if you want Lua to avoid the use of any
25
** non-ansi feature or library.
26
*/
27
#if defined(__STRICT_ANSI__)
28
#define LUA_ANSI
29
#endif
30
31
32
#if !defined(LUA_ANSI) && defined(_WIN32)
33
#define LUA_WIN
34
#endif
35
36
#if defined(LUA_USE_LINUX)
37
#define LUA_USE_POSIX
38
#define LUA_USE_DLOPEN
/* needs an extra library: -ldl */
39
#define LUA_USE_READLINE
/* needs some extra libraries */
40
#endif
41
42
#if defined(LUA_USE_MACOSX)
43
#define LUA_USE_POSIX
44
#define LUA_DL_DYLD
/* does not need extra library */
45
#endif
46
47
48
49
/*
50
@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
51
@* Interfaces Extension (XSI).
52
** CHANGE it (define it) if your system is XSI compatible.
53
*/
54
#if defined(LUA_USE_POSIX)
55
#define LUA_USE_MKSTEMP
56
#define LUA_USE_ISATTY
57
#define LUA_USE_POPEN
58
#define LUA_USE_ULONGJMP
59
#endif
60
61
62
/*
63
@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
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@* Lua check to set its paths.
65
@@ LUA_INIT is the name of the environment variable that Lua
66
@* checks for initialization code.
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** CHANGE them if you want different names.
68
*/
69
#define LUA_PATH "LUA_PATH"
70
#define LUA_CPATH "LUA_CPATH"
71
#define LUA_INIT "LUA_INIT"
72
73
74
/*
75
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
76
@* Lua libraries.
77
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
78
@* C libraries.
79
** CHANGE them if your machine has a non-conventional directory
80
** hierarchy or if you want to install your libraries in
81
** non-conventional directories.
82
*/
83
#if defined(_WIN32)
84
/*
85
** In Windows, any exclamation mark ('!') in the path is replaced by the
86
** path of the directory of the executable file of the current process.
87
*/
88
#define LUA_LDIR "!\\lua\\"
89
#define LUA_CDIR "!\\"
90
#define LUA_PATH_DEFAULT \
91
".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
92
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
93
#define LUA_CPATH_DEFAULT \
94
".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
95
96
#else
97
#define LUA_ROOT "/usr/local/"
98
#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
99
#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
100
#define LUA_PATH_DEFAULT \
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"./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
102
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
103
#define LUA_CPATH_DEFAULT \
104
"./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
105
#endif
106
107
108
/*
109
@@ LUA_DIRSEP is the directory separator (for submodules).
110
** CHANGE it if your machine does not use "/" as the directory separator
111
** and is not Windows. (On Windows Lua automatically uses "\".)
112
*/
113
#if defined(_WIN32)
114
#define LUA_DIRSEP "\\"
115
#else
116
#define LUA_DIRSEP "/"
117
#endif
118
119
120
/*
121
@@ LUA_PATHSEP is the character that separates templates in a path.
122
@@ LUA_PATH_MARK is the string that marks the substitution points in a
123
@* template.
124
@@ LUA_EXECDIR in a Windows path is replaced by the executable's
125
@* directory.
126
@@ LUA_IGMARK is a mark to ignore all before it when bulding the
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@* luaopen_ function name.
128
** CHANGE them if for some reason your system cannot use those
129
** characters. (E.g., if one of those characters is a common character
130
** in file/directory names.) Probably you do not need to change them.
131
*/
132
#define LUA_PATHSEP ";"
133
#define LUA_PATH_MARK "?"
134
#define LUA_EXECDIR "!"
135
#define LUA_IGMARK "-"
136
137
138
/*
139
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
140
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
141
** machines, ptrdiff_t gives a good choice between int or long.)
142
*/
143
#define LUA_INTEGER ptrdiff_t
144
145
146
/*
147
@@ LUA_API is a mark for all core API functions.
148
@@ LUALIB_API is a mark for all standard library functions.
149
** CHANGE them if you need to define those functions in some special way.
150
** For instance, if you want to create one Windows DLL with the core and
151
** the libraries, you may want to use the following definition (define
152
** LUA_BUILD_AS_DLL to get it).
153
*/
154
#if defined(LUA_BUILD_AS_DLL)
155
156
#if defined(LUA_CORE) || defined(LUA_LIB)
157
#define LUA_API __declspec(dllexport)
158
#else
159
#define LUA_API __declspec(dllimport)
160
#endif
161
162
#else
163
164
#define LUA_API extern
165
166
#endif
167
168
/* more often than not the libs go together with the core */
169
#define LUALIB_API LUA_API
170
171
172
/*
173
@@ LUAI_FUNC is a mark for all extern functions that are not to be
174
@* exported to outside modules.
175
@@ LUAI_DATA is a mark for all extern (const) variables that are not to
176
@* be exported to outside modules.
177
** CHANGE them if you need to mark them in some special way. Elf/gcc
178
** (versions 3.2 and later) mark them as "hidden" to optimize access
179
** when Lua is compiled as a shared library.
180
*/
181
#if defined(luaall_c)
182
#define LUAI_FUNC static
183
#define LUAI_DATA
/* empty */
184
185
#elif defined(__GNUC__) && defined(__ELF__)
186
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
187
#define LUAI_DATA LUAI_FUNC
188
189
#else
190
#define LUAI_FUNC extern
191
#define LUAI_DATA extern
192
#endif
193
194
195
196
/*
197
@@ LUA_QL describes how error messages quote program elements.
198
** CHANGE it if you want a different appearance.
199
*/
200
#define LUA_QL(x) "'" x "'"
201
#define LUA_QS LUA_QL("%s")
202
203
204
/*
205
@@ LUA_IDSIZE gives the maximum size for the description of the source
206
@* of a function in debug information.
207
** CHANGE it if you want a different size.
208
*/
209
#define LUA_IDSIZE 60
210
211
212
/*
213
** {==================================================================
214
** Stand-alone configuration
215
** ===================================================================
216
*/
217
218
#if defined(lua_c) || defined(luaall_c)
219
220
/*
221
@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
222
@* is, whether we're running lua interactively).
223
** CHANGE it if you have a better definition for non-POSIX/non-Windows
224
** systems.
225
*/
226
#if defined(LUA_USE_ISATTY)
227
#include <unistd.h>
228
#define lua_stdin_is_tty() isatty(0)
229
#elif defined(LUA_WIN)
230
#include <io.h>
231
#include <stdio.h>
232
#define lua_stdin_is_tty() _isatty(_fileno(stdin))
233
#else
234
#define lua_stdin_is_tty() 1
/* assume stdin is a tty */
235
#endif
236
237
238
/*
239
@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
240
@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
241
** CHANGE them if you want different prompts. (You can also change the
242
** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
243
*/
244
#define LUA_PROMPT "> "
245
#define LUA_PROMPT2 ">> "
246
247
248
/*
249
@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
250
** CHANGE it if your stand-alone interpreter has a different name and
251
** your system is not able to detect that name automatically.
252
*/
253
#define LUA_PROGNAME "lua"
254
255
256
/*
257
@@ LUA_MAXINPUT is the maximum length for an input line in the
258
@* stand-alone interpreter.
259
** CHANGE it if you need longer lines.
260
*/
261
#define LUA_MAXINPUT 512
262
263
264
/*
265
@@ lua_readline defines how to show a prompt and then read a line from
266
@* the standard input.
267
@@ lua_saveline defines how to "save" a read line in a "history".
268
@@ lua_freeline defines how to free a line read by lua_readline.
269
** CHANGE them if you want to improve this functionality (e.g., by using
270
** GNU readline and history facilities).
271
*/
272
#if defined(LUA_USE_READLINE)
273
#include <stdio.h>
274
#include <readline/readline.h>
275
#include <readline/history.h>
276
#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
277
#define lua_saveline(L,idx) \
278
if (lua_strlen(L,idx) > 0)
/* non-empty line? */
\
279
add_history(lua_tostring(L, idx));
/* add it to history */
280
#define lua_freeline(L,b) ((void)L, free(b))
281
#else
282
#define lua_readline(L,b,p) \
283
((void)L, fputs(p, stdout), fflush(stdout),
/* show prompt */
\
284
fgets(b, LUA_MAXINPUT, stdin) != NULL)
/* get line */
285
#define lua_saveline(L,idx) { (void)L; (void)idx; }
286
#define lua_freeline(L,b) { (void)L; (void)b; }
287
#endif
288
289
#endif
290
291
/* }================================================================== */
292
293
294
/*
295
@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
296
@* as a percentage.
297
** CHANGE it if you want the GC to run faster or slower (higher values
298
** mean larger pauses which mean slower collection.) You can also change
299
** this value dynamically.
300
*/
301
#define LUAI_GCPAUSE 200
/* 200% (wait memory to double before next GC) */
302
303
304
/*
305
@@ LUAI_GCMUL defines the default speed of garbage collection relative to
306
@* memory allocation as a percentage.
307
** CHANGE it if you want to change the granularity of the garbage
308
** collection. (Higher values mean coarser collections. 0 represents
309
** infinity, where each step performs a full collection.) You can also
310
** change this value dynamically.
311
*/
312
#define LUAI_GCMUL 200
/* GC runs 'twice the speed' of memory allocation */
313
314
315
316
/*
317
@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
318
** CHANGE it (define it) if you want exact compatibility with the
319
** behavior of setn/getn in Lua 5.0.
320
*/
321
#define LUA_COMPAT_GETN
/* BS25 #undef LUA_COMPAT_GETN */
322
323
/*
324
@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
325
** CHANGE it to undefined as soon as you do not need a global 'loadlib'
326
** function (the function is still available as 'package.loadlib').
327
*/
328
#undef LUA_COMPAT_LOADLIB
329
330
/*
331
@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
332
** CHANGE it to undefined as soon as your programs use only '...' to
333
** access vararg parameters (instead of the old 'arg' table).
334
*/
335
#define LUA_COMPAT_VARARG
336
337
/*
338
@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
339
** CHANGE it to undefined as soon as your programs use 'math.fmod' or
340
** the new '%' operator instead of 'math.mod'.
341
*/
342
#define LUA_COMPAT_MOD
343
344
/*
345
@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
346
@* facility.
347
** CHANGE it to 2 if you want the old behavior, or undefine it to turn
348
** off the advisory error when nesting [[...]].
349
*/
350
#define LUA_COMPAT_LSTR 1
351
352
/*
353
@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
354
** CHANGE it to undefined as soon as you rename 'string.gfind' to
355
** 'string.gmatch'.
356
*/
357
#define LUA_COMPAT_GFIND
358
359
/*
360
@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
361
@* behavior.
362
** CHANGE it to undefined as soon as you replace to 'luaL_register'
363
** your uses of 'luaL_openlib'
364
*/
365
#define LUA_COMPAT_OPENLIB
366
367
368
369
/*
370
@@ luai_apicheck is the assert macro used by the Lua-C API.
371
** CHANGE luai_apicheck if you want Lua to perform some checks in the
372
** parameters it gets from API calls. This may slow down the interpreter
373
** a bit, but may be quite useful when debugging C code that interfaces
374
** with Lua. A useful redefinition is to use assert.h.
375
*/
376
#if defined(LUA_USE_APICHECK)
377
#include <assert.h>
378
#define luai_apicheck(L,o) { (void)L; assert(o); }
379
#else
380
#define luai_apicheck(L,o) { (void)L; }
381
#endif
382
383
384
/*
385
@@ LUAI_BITSINT defines the number of bits in an int.
386
** CHANGE here if Lua cannot automatically detect the number of bits of
387
** your machine. Probably you do not need to change this.
388
*/
389
/* avoid overflows in comparison */
390
#if INT_MAX-20 < 32760
391
#define LUAI_BITSINT 16
392
#elif INT_MAX > 2147483640L
393
/* int has at least 32 bits */
394
#define LUAI_BITSINT 32
395
#else
396
#error "you must define LUA_BITSINT with number of bits in an integer"
397
#endif
398
399
400
/*
401
@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
402
@@ LUAI_INT32 is an signed integer with at least 32 bits.
403
@@ LUAI_UMEM is an unsigned integer big enough to count the total
404
@* memory used by Lua.
405
@@ LUAI_MEM is a signed integer big enough to count the total memory
406
@* used by Lua.
407
** CHANGE here if for some weird reason the default definitions are not
408
** good enough for your machine. (The definitions in the 'else'
409
** part always works, but may waste space on machines with 64-bit
410
** longs.) Probably you do not need to change this.
411
*/
412
#if LUAI_BITSINT >= 32
413
#define LUAI_UINT32 unsigned int
414
#define LUAI_INT32 int
415
#define LUAI_MAXINT32 INT_MAX
416
#define LUAI_UMEM size_t
417
#define LUAI_MEM ptrdiff_t
418
#else
419
/* 16-bit ints */
420
#define LUAI_UINT32 unsigned long
421
#define LUAI_INT32 long
422
#define LUAI_MAXINT32 LONG_MAX
423
#define LUAI_UMEM unsigned long
424
#define LUAI_MEM long
425
#endif
426
427
428
/*
429
@@ LUAI_MAXCALLS limits the number of nested calls.
430
** CHANGE it if you need really deep recursive calls. This limit is
431
** arbitrary; its only purpose is to stop infinite recursion before
432
** exhausting memory.
433
*/
434
#define LUAI_MAXCALLS 20000
435
436
437
/*
438
@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
439
@* can use.
440
** CHANGE it if you need lots of (Lua) stack space for your C
441
** functions. This limit is arbitrary; its only purpose is to stop C
442
** functions to consume unlimited stack space.
443
*/
444
#define LUAI_MCS_AUX ((int)(INT_MAX / (4*sizeof(LUA_NUMBER))))
445
#define LUAI_MAXCSTACK (LUAI_MCS_AUX > SHRT_MAX ? SHRT_MAX : LUAI_MCS_AUX)
446
447
448
449
/*
450
** {==================================================================
451
** CHANGE (to smaller values) the following definitions if your system
452
** has a small C stack. (Or you may want to change them to larger
453
** values if your system has a large C stack and these limits are
454
** too rigid for you.) Some of these constants control the size of
455
** stack-allocated arrays used by the compiler or the interpreter, while
456
** others limit the maximum number of recursive calls that the compiler
457
** or the interpreter can perform. Values too large may cause a C stack
458
** overflow for some forms of deep constructs.
459
** ===================================================================
460
*/
461
462
463
/*
464
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
465
@* syntactical nested non-terminals in a program.
466
*/
467
#define LUAI_MAXCCALLS 200
468
469
470
/*
471
@@ LUAI_MAXVARS is the maximum number of local variables per function
472
@* (must be smaller than 250).
473
*/
474
#define LUAI_MAXVARS 200
475
476
477
/*
478
@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
479
@* (must be smaller than 250).
480
*/
481
#define LUAI_MAXUPVALUES 60
482
483
484
/*
485
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
486
*/
487
#define LUAL_BUFFERSIZE BUFSIZ
488
489
/* }================================================================== */
490
491
492
493
494
/*
495
** {==================================================================
496
@@ LUA_NUMBER is the type of numbers in Lua.
497
** CHANGE the following definitions only if you want to build Lua
498
** with a number type different from double. You may also need to
499
** change lua_number2int & lua_number2integer.
500
** ===================================================================
501
*/
502
503
#define LUA_NUMBER_DOUBLE
504
#define LUA_NUMBER double
505
506
/*
507
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
508
@* over a number.
509
*/
510
#define LUAI_UACNUMBER double
511
512
513
/*
514
@@ LUA_NUMBER_SCAN is the format for reading numbers.
515
@@ LUA_NUMBER_FMT is the format for writing numbers.
516
@@ lua_number2str converts a number to a string.
517
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
518
@@ lua_str2number converts a string to a number.
519
*/
520
#define LUA_NUMBER_SCAN "%lf"
521
#define LUA_NUMBER_FMT "%.14g"
522
#define lua_number2str(s,n) snprintf((s), LUAI_MAXNUMBER2STR, LUA_NUMBER_FMT, (n))
523
#define LUAI_MAXNUMBER2STR 32
/* 16 digits, sign, point, and \0 */
524
#define lua_str2number(s,p) strtod((s), (p))
525
526
527
/*
528
@@ The luai_num* macros define the primitive operations over numbers.
529
*/
530
#if defined(LUA_CORE)
531
#include <math.h>
532
#define luai_numadd(a,b) ((a)+(b))
533
#define luai_numsub(a,b) ((a)-(b))
534
#define luai_nummul(a,b) ((a)*(b))
535
#define luai_numdiv(a,b) ((a)/(b))
536
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
537
#define luai_numpow(a,b) (pow(a,b))
538
#define luai_numunm(a) (-(a))
539
#define luai_numeq(a,b) ((a)==(b))
540
#define luai_numlt(a,b) ((a)<(b))
541
#define luai_numle(a,b) ((a)<=(b))
542
#define luai_numisnan(a) (!luai_numeq((a), (a)))
543
#endif
544
545
546
/*
547
@@ lua_number2int is a macro to convert lua_Number to int.
548
@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
549
** CHANGE them if you know a faster way to convert a lua_Number to
550
** int (with any rounding method and without throwing errors) in your
551
** system. In Pentium machines, a naive typecast from double to int
552
** in C is extremely slow, so any alternative is worth trying.
553
*/
554
555
/* On a Pentium, resort to a trick */
556
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
557
(defined(__i386) || defined (_M_IX86) || defined(__i386__))
558
559
/* On a Microsoft compiler, use assembler */
560
#if defined(_MSC_VER)
561
562
#define lua_number2int(i,d) __asm fld d __asm fistp i
563
#define lua_number2integer(i,n) lua_number2int(i, n)
564
565
/* the next trick should work on any Pentium, but sometimes clashes
566
with a DirectX idiosyncrasy */
567
#else
568
569
union
luai_Cast {
double
l_d;
long
l_l; };
570
#define lua_number2int(i,d) \
571
{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
572
#define lua_number2integer(i,n) lua_number2int(i, n)
573
574
#endif
575
576
577
/* this option always works, but may be slow */
578
#else
579
#define lua_number2int(i,d) ((i)=(int)(d))
580
#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
581
582
#endif
583
584
/* }================================================================== */
585
586
587
/*
588
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
589
** CHANGE it if your system requires alignments larger than double. (For
590
** instance, if your system supports long doubles and they must be
591
** aligned in 16-byte boundaries, then you should add long double in the
592
** union.) Probably you do not need to change this.
593
*/
594
#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
595
596
597
/*
598
@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
599
** CHANGE them if you prefer to use longjmp/setjmp even with C++
600
** or if want/don't to use _longjmp/_setjmp instead of regular
601
** longjmp/setjmp. By default, Lua handles errors with exceptions when
602
** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
603
** and with longjmp/setjmp otherwise.
604
*/
605
#if 0
/* defined(__cplusplus) */
606
/* C++ exceptions */
607
#define LUAI_THROW(L,c) throw(c)
608
#define LUAI_TRY(L,c,a) try { a } catch(...) \
609
{ if ((c)->status == 0) (c)->status = -1; }
610
#define luai_jmpbuf int
/* dummy variable */
611
612
#elif defined(LUA_USE_ULONGJMP)
613
/* in Unix, try _longjmp/_setjmp (more efficient) */
614
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
615
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
616
#define luai_jmpbuf jmp_buf
617
618
#else
619
/* default handling with long jumps */
620
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
621
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
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#define luai_jmpbuf jmp_buf
623
624
#endif
625
626
627
/*
628
@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
629
@* can do during pattern-matching.
630
** CHANGE it if you need more captures. This limit is arbitrary.
631
*/
632
#define LUA_MAXCAPTURES 32
633
634
635
/*
636
@@ lua_popen spawns a new process connected to the current one through
637
@* the file streams.
638
** CHANGE it if you have a way to implement it in your system.
639
*/
640
#define lua_popen(L,c,m) ((void)((void)c, m), \
641
luaL_error(L, LUA_QL("popen") " not supported"), (FILE *)0)
642
#define lua_pclose(L,file) ((void)((void)L, file), 0)
643
644
/*
645
@@ LUA_DL_* define which dynamic-library system Lua should use.
646
** CHANGE here if Lua has problems choosing the appropriate
647
** dynamic-library system for your platform (either Windows' DLL, Mac's
648
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
649
** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
650
** it. To use dlopen you also need to adapt the src/Makefile (probably
651
** adding -ldl to the linker options), so Lua does not select it
652
** automatically. (When you change the makefile to add -ldl, you must
653
** also add -DLUA_USE_DLOPEN.)
654
** If you do not want any kind of dynamic library, undefine all these
655
** options.
656
** By default, _WIN32 gets LUA_DL_DLL and macOS gets LUA_DL_DYLD.
657
*/
658
#if defined(LUA_USE_DLOPEN)
659
#define LUA_DL_DLOPEN
660
#endif
661
662
#if defined(LUA_WIN)
663
#define LUA_DL_DLL
664
#endif
665
666
667
/*
668
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
669
@* (the data goes just *before* the lua_State pointer).
670
** CHANGE (define) this if you really need that. This value must be
671
** a multiple of the maximum alignment required for your machine.
672
*/
673
#define LUAI_EXTRASPACE 0
674
675
676
/*
677
@@ luai_userstate* allow user-specific actions on threads.
678
** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
679
** extra when a thread is created/deleted/resumed/yielded.
680
*/
681
#define luai_userstateopen(L) ((void)L)
682
#define luai_userstateclose(L) ((void)L)
683
#define luai_userstatethread(L,L1) ((void)L)
684
#define luai_userstatefree(L) ((void)L)
685
#define luai_userstateresume(L,n) ((void)L)
686
#define luai_userstateyield(L,n) ((void)L)
687
688
689
/*
690
@@ LUA_INTFRMLEN is the length modifier for integer conversions
691
@* in 'string.format'.
692
@@ LUA_INTFRM_T is the integer type correspoding to the previous length
693
@* modifier.
694
** CHANGE them if your system supports long long or does not support long.
695
*/
696
697
#if defined(LUA_USELONGLONG)
698
699
#define LUA_INTFRMLEN "ll"
700
#define LUA_INTFRM_T long long
701
702
#else
703
704
#define LUA_INTFRMLEN "l"
705
#define LUA_INTFRM_T long
706
707
#endif
708
709
710
711
/* =================================================================== */
712
713
/*
714
** Local configuration. You can use this space to add your redefinitions
715
** without modifying the main part of the file.
716
*/
717
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719
720
#endif
common
lua
luaconf.h
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