ScummVM API documentation
ags_plugin_evts.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22//=============================================================================
23//
24// AGS Plugin interface header file.
25// Engine events definition.
26//
27// If you are writing a plugin, include agsplugin.h instead.
28//
29//=============================================================================
30
31#ifndef AGS_PLUGINS_AGS_PLUGIN_EVTS_H
32#define AGS_PLUGINS_AGS_PLUGIN_EVTS_H
33
34namespace AGS3 {
35
36// Below are interface 3 and later
37#define AGSE_KEYPRESS 1
38#define AGSE_MOUSECLICK 2
39#define AGSE_POSTSCREENDRAW 4
40// Below are interface 4 and later
41#define AGSE_PRESCREENDRAW 8
42// Below are interface 5 and later
43#define AGSE_SAVEGAME 0x10
44#define AGSE_RESTOREGAME 0x20
45// Below are interface 6 and later
46#define AGSE_PREGUIDRAW 0x40
47#define AGSE_LEAVEROOM 0x80
48#define AGSE_ENTERROOM 0x100
49#define AGSE_TRANSITIONIN 0x200
50#define AGSE_TRANSITIONOUT 0x400
51// Below are interface 12 and later
52#define AGSE_FINALSCREENDRAW 0x800
53#define AGSE_TRANSLATETEXT 0x1000
54// Below are interface 13 and later
55#define AGSE_SCRIPTDEBUG 0x2000
56#define AGSE_AUDIODECODE 0x4000 // obsolete, no longer supported
57// Below are interface 18 and later
58#define AGSE_SPRITELOAD 0x8000
59// Below are interface 21 and later
60#define AGSE_PRERENDER 0x10000
61// Below are interface 24 and later
62#define AGSE_PRESAVEGAME 0x20000
63#define AGSE_POSTRESTOREGAME 0x40000
64// Below are interface 26 and later
65#define AGSE_POSTROOMDRAW 0x80000
66#define AGSE_TOOHIGH 0x100000
67
68} // namespace AGS3
69
70#endif