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token.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TINSEL_TOKEN_H
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#define TINSEL_TOKEN_H
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#include "tinsel/dw.h"
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namespace
Tinsel
{
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// Fixed tokens
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enum
{
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TOKEN_CONTROL = 0,
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TOKEN_LEAD,
// = TOKEN_CONTROL + 1
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TOKEN_LEFT_BUT = TOKEN_LEAD + MAX_MOVERS,
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NUMTOKENS
// = TOKEN_LEFT_BUT + 1
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};
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// Token functions
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void
GetControlToken();
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void
FreeControlToken();
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void
GetToken(
int
which);
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void
FreeToken(
int
which);
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void
FreeAllTokens();
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bool
TestToken(
int
which);
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}
// End of namespace Tinsel
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#endif // TINSEL_TOKEN_H
Tinsel
Definition:
actors.h:36
engines
tinsel
token.h
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