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token.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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11  *
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef TINSEL_TOKEN_H
23 #define TINSEL_TOKEN_H
24 
25 #include "tinsel/dw.h"
26 
27 namespace Tinsel {
28 
29 // Fixed tokens
30 
31 enum {
32  TOKEN_CONTROL = 0,
33  TOKEN_LEAD, // = TOKEN_CONTROL + 1
34  TOKEN_LEFT_BUT = TOKEN_LEAD + MAX_MOVERS,
35 
36  NUMTOKENS // = TOKEN_LEFT_BUT + 1
37 };
38 
39 // Token functions
40 
41 void GetControlToken();
42 void FreeControlToken();
43 
44 void GetToken(int which);
45 void FreeToken(int which);
46 
47 void FreeAllTokens();
48 bool TestToken(int which);
49 
50 
51 } // End of namespace Tinsel
52 
53 #endif // TINSEL_TOKEN_H
Definition: actors.h:36