ScummVM API documentation
token.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TINSEL_TOKEN_H
23#define TINSEL_TOKEN_H
24
25#include "tinsel/dw.h"
26
27namespace Tinsel {
28
29// Fixed tokens
30
31enum {
32 TOKEN_CONTROL = 0,
33 TOKEN_LEAD, // = TOKEN_CONTROL + 1
34 TOKEN_LEFT_BUT = TOKEN_LEAD + MAX_MOVERS,
35
36 NUMTOKENS // = TOKEN_LEFT_BUT + 1
37};
38
39// Token functions
40
41void GetControlToken();
42void FreeControlToken();
43
44void GetToken(int which);
45void FreeToken(int which);
46
47void FreeAllTokens();
48bool TestToken(int which);
49
50
51} // End of namespace Tinsel
52
53#endif // TINSEL_TOKEN_H
Definition: actors.h:36