ScummVM API documentation
Wintermute::XSkinMeshLoader Member List

This is the complete list of members for Wintermute::XSkinMeshLoader, including all inherited members.

_boneMatrices (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_indexData (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_indexRanges (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_materialIndices (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_mesh (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_meshObject (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_skinWeightsList (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_vertexCount (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_vertexData (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_vertexNormalData (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
_vertexPositionData (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
adjacentEdge(uint16 index1, uint16 index2, uint16 index3, uint16 index4) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
generateAdjacency(Common::Array< uint32 > &adjacency) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotected
kNormalOffset (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotectedstatic
kNullIndex (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotectedstatic
kPositionOffset (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotectedstatic
kTextureCoordOffset (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotectedstatic
kVertexComponentCount (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoaderprotectedstatic
loadMesh(const Common::String &filename, XFileData *xobj, Common::Array< MaterialReference > &materialReferences) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
parseFaces(XMeshObject *mesh, int faceCount, Common::Array< int > &indexCountPerFace) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
parseMaterials(XFileData *xobj, BaseGame *inGame, int faceCount, const Common::String &filename, Common::Array< MaterialReference > &materialReferences, const Common::Array< int > &indexCountPerFace) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
parseNormalCoords(XFileData *xobj) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
parsePositionCoords(XMeshObject *mesh) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
parseSkinWeights(XFileData *xobj) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
parseTextureCoords(XFileData *xobj) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
parseVertexDeclaration(XFileData *xobj) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
XSkinMeshLoader(XMesh *mesh, XMeshObject *meshObject) (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoader
~XSkinMeshLoader() (defined in Wintermute::XSkinMeshLoader)Wintermute::XSkinMeshLoadervirtual