This is the complete list of members for Wintermute::XSkinMeshLoader, including all inherited members.
_boneMatrices (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_indexData (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_indexRanges (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_materialIndices (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_mesh (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_meshObject (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_skinWeightsList (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_vertexCount (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_vertexData (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_vertexNormalData (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
_vertexPositionData (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
adjacentEdge(uint16 index1, uint16 index2, uint16 index3, uint16 index4) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
generateAdjacency(Common::Array< uint32 > &adjacency) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protected |
kNormalOffset (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protectedstatic |
kNullIndex (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protectedstatic |
kPositionOffset (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protectedstatic |
kTextureCoordOffset (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protectedstatic |
kVertexComponentCount (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | protectedstatic |
loadMesh(const Common::String &filename, XFileData *xobj, Common::Array< MaterialReference > &materialReferences) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
parseFaces(XMeshObject *mesh, int faceCount, Common::Array< int > &indexCountPerFace) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
parseMaterials(XFileData *xobj, BaseGame *inGame, int faceCount, const Common::String &filename, Common::Array< MaterialReference > &materialReferences, const Common::Array< int > &indexCountPerFace) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
parseNormalCoords(XFileData *xobj) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
parsePositionCoords(XMeshObject *mesh) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
parseSkinWeights(XFileData *xobj) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
parseTextureCoords(XFileData *xobj) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
parseVertexDeclaration(XFileData *xobj) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
XSkinMeshLoader(XMesh *mesh, XMeshObject *meshObject) (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | |
~XSkinMeshLoader() (defined in Wintermute::XSkinMeshLoader) | Wintermute::XSkinMeshLoader | virtual |