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palette.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_GFX_PALETTE_H
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#define GOT_GFX_PALETTE_H
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#include "graphics/paletteman.h"
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namespace
Got
{
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namespace
Gfx {
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struct
Palette63
{
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byte _pal[Graphics::PALETTE_SIZE] = {};
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Palette63
() {}
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Palette63
(
const
byte *pal);
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operator
const
byte *()
const
{
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return
_pal;
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}
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};
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extern
void
loadPalette();
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extern
void
setScreenPal();
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extern
void
setPalette(
const
byte *pal);
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extern
void
xSetPal(byte color, byte R, byte G, byte B);
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extern
void
xSetPal(
const
byte *pal);
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extern
void
xGetPal(byte *pal,
int
numColors,
int
startIndex);
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extern
void
fadeOut();
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extern
void
fadeIn(
const
byte *pal =
nullptr
);
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}
// namespace Gfx
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}
// namespace Got
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#endif
Got::Gfx::Palette63
Definition:
palette.h:30
Got
Definition:
console.h:28
engines
got
gfx
palette.h
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