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palette.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GOT_GFX_PALETTE_H
23 #define GOT_GFX_PALETTE_H
24 
25 #include "graphics/paletteman.h"
26 
27 namespace Got {
28 namespace Gfx {
29 
30 struct Palette63 {
31  byte _pal[Graphics::PALETTE_SIZE] = {};
32  Palette63() {}
33  Palette63(const byte *pal);
34 
35  operator const byte *() const {
36  return _pal;
37  }
38 };
39 
40 extern void loadPalette();
41 extern void setScreenPal();
42 extern void setPalette(const byte *pal);
43 extern void xSetPal(byte color, byte R, byte G, byte B);
44 extern void xSetPal(const byte *pal);
45 extern void xGetPal(byte *pal, int numColors, int startIndex);
46 extern void fadeOut();
47 extern void fadeIn(const byte *pal = nullptr);
48 
49 } // namespace Gfx
50 } // namespace Got
51 
52 #endif
Definition: palette.h:30
Definition: console.h:28