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ll_diary.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WATCHMAKER_LL_DIARY_H
23 #define WATCHMAKER_LL_DIARY_H
24 
25 #include "watchmaker/work_dirs.h"
26 #include "watchmaker/globvar.h"
27 #include "watchmaker/game.h"
28 
29 namespace Watchmaker {
30 
31 void UpdateAllClocks(WGame &game);
32 void StopDiary(WGame &game, int32 room, int32 obj, uint8 only_overtime);
33 void StartDiary(WGame &game, int32 room, t3dV3F *pos);
34 void IncCurTime(WGame &game, int32 inc);
35 void DecCurTime(WGame &game, int32 dec);
36 void SetCurTime(WGame &game, int32 set);
37 int32 WhichRoomChar(Init &init, int32 ch);
38 int32 WhichAnimChar(Init &init, int32 ch);
39 void ContinueDiary(WGame &game, int32 an);
40 
41 } // End of namespace Watchmaker
42 
43 #endif // WATCHMAKER_LL_DIARY_H
Definition: 2d_stuff.h:30