ScummVM API documentation
CGProgram.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_CGPROGRAM_H
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#define HPL_CGPROGRAM_H
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#include "common/scummsys.h"
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#include "hpl1/engine/graphics/GPUProgram.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "hpl1/opengl.h"
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#ifdef HPL1_USE_OPENGL
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#include "graphics/opengl/shader.h"
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namespace
hpl
{
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class
cCGProgram :
public
iGpuProgram {
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public
:
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cCGProgram(
const
tString &vertex,
const
tString &fragment);
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~cCGProgram();
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bool
reload();
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void
unload();
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void
destroy();
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tString GetProgramName() {
return
msName; }
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void
Bind();
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void
UnBind();
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bool
SetFloat(
const
tString &asName,
float
afX);
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bool
SetVec2f(
const
tString &asName,
float
afX,
float
afY);
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bool
SetVec3f(
const
tString &asName,
float
afX,
float
afY,
float
afZ);
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bool
SetVec4f(
const
tString &asName,
float
afX,
float
afY,
float
afZ,
float
afW);
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bool
SetMatrixf(
const
tString &asName,
const
cMatrixf &mMtx);
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bool
SetMatrixf(
const
tString &asName, eGpuProgramMatrix mType,
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eGpuProgramMatrixOp mOp);
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private
:
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OpenGL::Shader
*_shader;
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tString msName;
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tString msFile;
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tString msEntry;
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};
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}
// namespace hpl
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#endif // HPL1_USE_OPENGL
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#endif // HPL_CGPROGRAM_H
hpl
Definition:
AI.h:36
OpenGL::Shader
Definition:
shader.h:56
engines
hpl1
engine
impl
CGProgram.h
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