ScummVM API documentation
CGProgram.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_CGPROGRAM_H
29#define HPL_CGPROGRAM_H
30
31#include "common/scummsys.h"
32#include "hpl1/engine/graphics/GPUProgram.h"
33#include "hpl1/engine/math/MathTypes.h"
34#include "hpl1/engine/system/SystemTypes.h"
35#include "hpl1/opengl.h"
36
37#ifdef HPL1_USE_OPENGL
38
39#include "graphics/opengl/shader.h"
40
41namespace hpl {
42
43class cCGProgram : public iGpuProgram {
44public:
45 cCGProgram(const tString &vertex, const tString &fragment);
46 ~cCGProgram();
47
48 bool reload();
49 void unload();
50 void destroy();
51
52 tString GetProgramName() { return msName; }
53
54 void Bind();
55 void UnBind();
56
57 bool SetFloat(const tString &asName, float afX);
58 bool SetVec2f(const tString &asName, float afX, float afY);
59 bool SetVec3f(const tString &asName, float afX, float afY, float afZ);
60 bool SetVec4f(const tString &asName, float afX, float afY, float afZ, float afW);
61
62 bool SetMatrixf(const tString &asName, const cMatrixf &mMtx);
63 bool SetMatrixf(const tString &asName, eGpuProgramMatrix mType,
64 eGpuProgramMatrixOp mOp);
65
66private:
67 OpenGL::Shader *_shader;
68
69 tString msName;
70 tString msFile;
71 tString msEntry;
72};
73
74} // namespace hpl
75
76#endif // HPL1_USE_OPENGL
77#endif // HPL_CGPROGRAM_H
Definition: shader.h:56