ScummVM API documentation
CGProgram.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_CGPROGRAM_H
29 #define HPL_CGPROGRAM_H
30 
31 #include "common/scummsys.h"
32 #include "hpl1/engine/graphics/GPUProgram.h"
33 #include "hpl1/engine/math/MathTypes.h"
34 #include "hpl1/engine/system/SystemTypes.h"
35 #include "hpl1/opengl.h"
36 
37 #ifdef HPL1_USE_OPENGL
38 
39 #include "graphics/opengl/shader.h"
40 
41 namespace hpl {
42 
43 class cCGProgram : public iGpuProgram {
44 public:
45  cCGProgram(const tString &vertex, const tString &fragment);
46  ~cCGProgram();
47 
48  bool reload();
49  void unload();
50  void destroy();
51 
52  tString GetProgramName() { return msName; }
53 
54  void Bind();
55  void UnBind();
56 
57  bool SetFloat(const tString &asName, float afX);
58  bool SetVec2f(const tString &asName, float afX, float afY);
59  bool SetVec3f(const tString &asName, float afX, float afY, float afZ);
60  bool SetVec4f(const tString &asName, float afX, float afY, float afZ, float afW);
61 
62  bool SetMatrixf(const tString &asName, const cMatrixf &mMtx);
63  bool SetMatrixf(const tString &asName, eGpuProgramMatrix mType,
64  eGpuProgramMatrixOp mOp);
65 
66 private:
67  OpenGL::Shader *_shader;
68 
69  tString msName;
70  tString msFile;
71  tString msEntry;
72 };
73 
74 } // namespace hpl
75 
76 #endif // HPL1_USE_OPENGL
77 #endif // HPL_CGPROGRAM_H
Definition: AI.h:36
Definition: shader.h:56