ScummVM API documentation
gui_object.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_SHARED_GUI_GUI_OBJECT_H
23#define AGS_SHARED_GUI_GUI_OBJECT_H
24
25#include "ags/shared/core/types.h"
26#include "ags/shared/gfx/bitmap.h"
27#include "ags/shared/gui/gui_defines.h"
28#include "ags/shared/util/string.h"
29#include "ags/globals.h"
30
31namespace AGS3 {
32
33struct KeyInput;
34
35namespace AGS {
36namespace Shared {
37
38enum LegacyGUIAlignment {
39 kLegacyGUIAlign_Left = 0,
40 kLegacyGUIAlign_Right = 1,
41 kLegacyGUIAlign_Center = 2
42};
43
44class GUIObject {
45public:
46 GUIObject();
47 virtual ~GUIObject() {}
48
49 String GetScriptName() const;
50
51 String GetEventArgs(int event) const;
52 int GetEventCount() const;
53 String GetEventName(int event) const;
54 bool IsClickable() const { return (Flags & kGUICtrl_Clickable) != 0; }
55 bool IsDeleted() const { return (Flags & kGUICtrl_Deleted) != 0; }
56 bool IsEnabled() const { return (Flags & kGUICtrl_Enabled) != 0; }
57 bool IsTranslated() const { return (Flags & kGUICtrl_Translated) != 0; }
58 bool IsVisible() const { return (Flags & kGUICtrl_Visible) != 0; }
59 // overridable routine to determine whether the mouse is over the control
60 virtual bool IsOverControl(int x, int y, int leeway) const;
61 Size GetSize() const { return Size(_width, _height); }
62 int GetWidth() const { return _width; }
63 int GetHeight() const { return _height; }
64 int GetTransparency() const { return _transparency; }
65 // Compatibility: should the control's graphic be clipped to its x,y,w,h
66 virtual bool IsContentClipped() const { return true; }
67 // Tells if the object image supports alpha channel
68 virtual bool HasAlphaChannel() const { return false; }
69
70 // Operations
71 // Returns the (untransformed!) visual rectangle of this control,
72 // in *relative* coordinates, optionally clipped by the logical size
73 virtual Rect CalcGraphicRect(bool /*clipped*/) {
74 return RectWH(0, 0, _width, _height);
75 }
76 virtual void Draw(Bitmap *ds, int x = 0, int y = 0) {
77 (void)ds; (void)x; (void)y;
78 }
79 void SetClickable(bool on);
80 void SetEnabled(bool on);
81 void SetSize(int width, int height);
82 inline void SetWidth(int width) { SetSize(width, _height); }
83 inline void SetHeight(int height) { SetSize(_width, height); }
84 void SetTranslated(bool on);
85 void SetVisible(bool on);
86 void SetTransparency(int trans);
87
88 // Events
89 // Key pressed for control
90 virtual void OnKeyPress(const KeyInput &) {}
91 // Mouse button down - return 'True' to lock focus
92 virtual bool OnMouseDown() {
93 return false;
94 }
95 // Mouse moves onto control
96 virtual void OnMouseEnter() {
97 }
98 // Mouse moves off control
99 virtual void OnMouseLeave() {
100 }
101 // Mouse moves over control - x,y relative to gui
102 virtual void OnMouseMove(int /*x*/, int /*y*/) {
103 }
104 // Mouse button up
105 virtual void OnMouseUp() {
106 }
107 // Control was resized
108 virtual void OnResized() { MarkPositionChanged(true); }
109
110 // Serialization
111 virtual void ReadFromFile(Shared::Stream *in, GuiVersion gui_version);
112 virtual void WriteToFile(Shared::Stream *out) const;
113 virtual void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver);
114 virtual void WriteToSavegame(Shared::Stream *out) const;
115
116 // TODO: these members are currently public; hide them later
117public:
118 // Manually marks GUIObject as graphically changed
119 // NOTE: this only matters if control's own graphic changes, but not its
120 // logical (visible, clickable, etc) or visual (e.g. transparency) state.
121 void MarkChanged();
122 // Notifies parent GUI that this control has changed its visual state
123 void MarkParentChanged();
124 // Notifies parent GUI that this control has changed its location (pos, size)
125 void MarkPositionChanged(bool self_changed);
126 // Notifies parent GUI that this control's interactive state has changed
127 void MarkStateChanged(bool self_changed, bool parent_changed);
128 bool HasChanged() const { return _hasChanged; };
129 void ClearChanged();
130
131 int32_t Id; // GUI object's identifier
132 int32_t ParentId; // id of parent GUI
133 String Name; // script name
134
135 int32_t X;
136 int32_t Y;
137 int32_t ZOrder;
138 bool IsActivated; // signals user interaction
139
140 String EventHandlers[MAX_GUIOBJ_EVENTS]; // script function names
141
142protected:
143 uint32_t Flags; // generic style and behavior flags
144 int32_t _width;
145 int32_t _height;
146 int32_t _transparency; // "incorrect" alpha (in legacy 255-range units)
147 bool _hasChanged;
148
149 // TODO: explicit event names & handlers for every event
150 // FIXME: these must be static!! per type
151 int32_t _scEventCount; // number of supported script events
152 String _scEventNames[MAX_GUIOBJ_EVENTS]; // script event names
153 String _scEventArgs[MAX_GUIOBJ_EVENTS]; // script handler params
154};
155
156// Converts legacy alignment type used in GUI Label/ListBox data (only left/right/center)
157HorAlignment ConvertLegacyGUIAlignment(LegacyGUIAlignment align);
158LegacyGUIAlignment GetLegacyGUIAlignment(HorAlignment align);
159
160} // namespace Shared
161} // namespace AGS
162
163// Tells if all controls are disabled
164
165// Tells if the given control is considered enabled, taking global flag into account
166inline bool IsGUIEnabled(AGS::Shared::GUIObject *g) {
167 return (_G(all_buttons_disabled) < 0) && g->IsEnabled();
168}
169
170} // namespace AGS3
171
172#endif
Definition: allegro_bitmap.h:44
Definition: gui_object.h:44
Definition: stream.h:52
Definition: string.h:60
Definition: keycode.h:281
Definition: geometry.h:219
Definition: geometry.h:148