ScummVM API documentation
log.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_LOG_LOG_H
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#define BACKENDS_LOG_LOG_H
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#include "common/scummsys.h"
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class
OSystem
;
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namespace
Common
{
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class
WriteStream;
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}
// End of namespace Common
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namespace
Backends
{
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namespace
Log {
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class
Log
{
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public
:
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Log
(
OSystem
*system);
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~
Log
() { close(); }
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void
open(
Common::WriteStream
*stream);
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void
close();
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void
print(
const
char
*message,
const
bool
printTimeOnNewline =
true
);
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private
:
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void
printTimeStamp();
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OSystem
*_system;
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Common::WriteStream
*_stream;
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bool
_startOfLine;
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};
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}
// End of namespace Log
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}
// End of namespace Backends
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#endif
Common::WriteStream
Definition:
stream.h:77
Backends::Log::Log
Definition:
log.h:41
Common
Definition:
algorithm.h:29
Backends
Definition:
log.h:33
OSystem
Definition:
system.h:161
backends
log
log.h
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