ScummVM API documentation
navdata.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1995 Presto Studios, Inc.
9 *
10 * This program is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 3 of the License, or
13 * (at your option) any later version.
14
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 *
23 */
24
25#ifndef BURIED_NAVDATA_H
26#define BURIED_NAVDATA_H
27
28#include "common/scummsys.h"
29
30namespace Buried {
31
32struct Location {
33 Location() : timeZone(-1), environment(-1), node(-1), facing(-1), orientation(-1), depth(-1) {}
34 Location(int16 tz, int16 e, int16 n, int16 f, int16 o, int16 d) : timeZone(tz), environment(e), node(n), facing(f), orientation(o), depth(d) {}
35
36 int16 timeZone;
37 int16 environment;
38 int16 node;
39 int16 facing;
40 int16 orientation;
41 int16 depth;
42};
43
44enum {
45 TRANSITION_NONE = 0,
46 TRANSITION_PUSH = 1,
47 TRANSITION_WALK = 2,
48 TRANSITION_VIDEO = 3,
49 TRANSITION_FADE = 4
50};
51
52enum {
53 TF_PUSH_UP = 0,
54 TF_PUSH_LEFT = 1,
55 TF_PUSH_RIGHT = 2,
56 TF_PUSH_DOWN = 3
57};
58
60 Location destinationScene;
61 int16 transitionType;
62
63 // Data specific to each type of transition:
64 // TRANSITION_VIDEO: video clip ID
65 // TRANSITION_PUSH: identifies direction
66 int16 transitionData;
67
68 int32 transitionStartFrame; // Unused for video
69 int32 transitionLength; // Unused for video
70};
71
73 Location location;
74 DestinationScene destUp;
75 DestinationScene destLeft;
76 DestinationScene destRight;
77 DestinationScene destDown;
78 DestinationScene destForward;
79 int16 classID;
80 int32 navFrameIndex;
81 int32 miscFrameIndex;
82 int32 miscFrameCount;
83 int32 cycleStartFrame;
84 int32 cycleFrameCount;
85};
86
87} // End of namespace Buried
88
89#endif
Definition: navdata.h:59
Definition: navdata.h:32
Definition: navdata.h:72