ScummVM API documentation
navdata.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1995 Presto Studios, Inc.
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14 
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19 
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  *
23  */
24 
25 #ifndef BURIED_NAVDATA_H
26 #define BURIED_NAVDATA_H
27 
28 #include "common/scummsys.h"
29 
30 namespace Buried {
31 
32 struct Location {
33  Location() : timeZone(-1), environment(-1), node(-1), facing(-1), orientation(-1), depth(-1) {}
34  Location(int16 tz, int16 e, int16 n, int16 f, int16 o, int16 d) : timeZone(tz), environment(e), node(n), facing(f), orientation(o), depth(d) {}
35 
36  int16 timeZone;
37  int16 environment;
38  int16 node;
39  int16 facing;
40  int16 orientation;
41  int16 depth;
42 };
43 
44 enum {
45  TRANSITION_NONE = 0,
46  TRANSITION_PUSH = 1,
47  TRANSITION_WALK = 2,
48  TRANSITION_VIDEO = 3,
49  TRANSITION_FADE = 4
50 };
51 
52 enum {
53  TF_PUSH_UP = 0,
54  TF_PUSH_LEFT = 1,
55  TF_PUSH_RIGHT = 2,
56  TF_PUSH_DOWN = 3
57 };
58 
60  Location destinationScene;
61  int16 transitionType;
62 
63  // Data specific to each type of transition:
64  // TRANSITION_VIDEO: video clip ID
65  // TRANSITION_PUSH: identifies direction
66  int16 transitionData;
67 
68  int32 transitionStartFrame; // Unused for video
69  int32 transitionLength; // Unused for video
70 };
71 
73  Location location;
74  DestinationScene destUp;
75  DestinationScene destLeft;
76  DestinationScene destRight;
77  DestinationScene destDown;
78  DestinationScene destForward;
79  int16 classID;
80  int32 navFrameIndex;
81  int32 miscFrameIndex;
82  int32 miscFrameCount;
83  int32 cycleStartFrame;
84  int32 cycleFrameCount;
85 };
86 
87 } // End of namespace Buried
88 
89 #endif
Definition: navdata.h:72
Definition: navdata.h:59
Definition: agent_evaluation.h:31
Definition: navdata.h:32