This is the complete list of members for Myst3::GameState, including all inherited members.
describeCondition(int16 condition) (defined in Myst3::GameState) | Myst3::GameState | |
describeVar(uint16 var) (defined in Myst3::GameState) | Myst3::GameState | |
evaluate(int16 condition) (defined in Myst3::GameState) | Myst3::GameState | |
formatSaveTime() (defined in Myst3::GameState) | Myst3::GameState | |
freeCubeCamera() (defined in Myst3::GameState) | Myst3::GameState | inline |
GameState(const Common::Platform platform, Database *database) (defined in Myst3::GameState) | Myst3::GameState | |
getAmateriaSecondsCounter() (defined in Myst3::GameState) | Myst3::GameState | inline |
getAmateriaTicksCounter() (defined in Myst3::GameState) | Myst3::GameState | inline |
getAmbiantFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
getAmbiantPreviousFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
getAmbientOverrideFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBallDoorOpen() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBallFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBallLeverLeft() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBallLeverRight() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBallPosition() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBookSavedAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBookSavedNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBookSavedRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBookStateReleeshahn() (defined in Myst3::GameState) | Myst3::GameState | inline |
getBookStateTomahna() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCameraHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCameraMaxPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCameraMinPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCameraMoveSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCameraPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCameraSkipAnimation() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCursorHidden() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCursorLocked() (defined in Myst3::GameState) | Myst3::GameState | inline |
getCursorTransparency() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDialogResult() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDragEnded() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDraggedWeight() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDragLeverLimited() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDragLeverLimitMax() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDragLeverLimitMin() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDragLeverPositionChanged() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDragLeverSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDragPositionFound() (defined in Myst3::GameState) | Myst3::GameState | inline |
getDragWithDirectionKeys() (defined in Myst3::GameState) | Myst3::GameState | inline |
getGamePadActionPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getGamePadCancelPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getGamePadDownPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getGamePadLeftPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getGamePadRightPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getGamePadUpPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getHotspotActiveRect() (defined in Myst3::GameState) | Myst3::GameState | inline |
getHotspotHovered() (defined in Myst3::GameState) | Myst3::GameState | inline |
getHotspotIgnoreClick() (defined in Myst3::GameState) | Myst3::GameState | inline |
getInnerShieldUp() (defined in Myst3::GameState) | Myst3::GameState | inline |
getInputEscapePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getInputMousePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getInputSpacePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getInputTildePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getInventory() (defined in Myst3::GameState) | Myst3::GameState | |
getJournalAtrusState() (defined in Myst3::GameState) | Myst3::GameState | inline |
getJournalSaavedroChapter() (defined in Myst3::GameState) | Myst3::GameState | inline |
getJournalSaavedroClosed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getJournalSaavedroLastPage() (defined in Myst3::GameState) | Myst3::GameState | inline |
getJournalSaavedroOpen() (defined in Myst3::GameState) | Myst3::GameState | inline |
getJournalSaavedroPageInChapter() (defined in Myst3::GameState) | Myst3::GameState | inline |
getJournalSaavedroState() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLanguageAudio() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLanguageText() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLavaEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLavaEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLavaEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLavaEffectStepSize() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLocationAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLocationNextAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLocationNextNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLocationNextRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLocationNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLocationRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLookAtFOV() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLookAtHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
getLookAtPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMagnetEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMagnetEffectNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMagnetEffectSound() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMagnetEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMagnetEffectUnk1() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMagnetEffectUnk2() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMagnetEffectUnk3() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMaxHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMaxPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuAttractCountDown() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuEscapePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuLoadBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuNextAction() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuOptionsBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSaveAction() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSaveBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSavedAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSavedNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSavedRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSaveLoadCurrentPage() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSaveLoadPageLeft() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSaveLoadPageRight() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSaveLoadSelectedItem() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSavesAvailable() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMenuSelectedSave() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMinHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMinPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMouseSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieAdditiveBlending() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieAmbiantScript() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieAmbiantScriptStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieConditionBit() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieEndFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieEndFrameVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieForce2d() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieNextFrameGetVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieNextFrameSetVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieOptional() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieOverrideCondition() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieOverridePosition() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieOverridePosU() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieOverridePosV() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieOverrideSubtitles() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMoviePanningStrenght() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMoviePlayingVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMoviePreloadToMemory() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieScript() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieScriptDriven() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieScriptStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieSoundHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieStartFrameVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieStartSoundAttenuation() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieStartSoundHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieStartSoundId() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieStartSoundVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieSynchronized() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieTransparency() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieTransparencyVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieUseBackground() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieUVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieVolume1() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieVolume2() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieVolumeVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMovieVVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMusicFrequency() (defined in Myst3::GameState) | Myst3::GameState | inline |
getMusicVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
getOuterShieldUp() (defined in Myst3::GameState) | Myst3::GameState | inline |
getOverallVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
getPinballRemainingPegs() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorAngleBlur() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorAngleBlurOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorAngleX() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorAngleXOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorAngleY() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorAngleYOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorAngleZoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorAngleZoomOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorBlur() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorX() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorY() (defined in Myst3::GameState) | Myst3::GameState | inline |
getProjectorZoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
getResonanceRingsSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
getRotationEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSaavedroStatus() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSecondsCountdown() (defined in Myst3::GameState) | Myst3::GameState | inline |
getShakeEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
getShakeEffectTickPeriod() (defined in Myst3::GameState) | Myst3::GameState | inline |
getShieldEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundAmateriaUnk627() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundAmateriaUnk930() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundEdannaUnk1031() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundEdannaUnk587() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundNextId() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundNextIsChoosen() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundNextIsLast() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundNextMultipleSounds() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundScriptFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundScriptsPaused() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundScriptsSuspended() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundScriptsTimer() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundVoltaicUnk1146() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSoundVoltaicUnk540() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSpotSubtitle() (defined in Myst3::GameState) | Myst3::GameState | inline |
getStateCanSave() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSubtitlesEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSunspotColor() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSunspotIntensity() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSunspotRadius() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSweepEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSweepMax() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSweepMin() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSweepStep() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSweepValue() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSymbolCode1AllSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSymbolCode1CurrentSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSymbolCode1LeftSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSymbolCode1RightSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSymbolCode1TopSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
getSymbolCode2Solved() (defined in Myst3::GameState) | Myst3::GameState | inline |
getTeslaAllAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
getTeslaBottomAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
getTeslaMiddleAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
getTeslaMovieStart() (defined in Myst3::GameState) | Myst3::GameState | inline |
getTeslaTopAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
getThumbnailSavePixelFormat() (defined in Myst3::GameState) | Myst3::GameState | static |
getTickCount() const (defined in Myst3::GameState) | Myst3::GameState | |
getTickCountdown() (defined in Myst3::GameState) | Myst3::GameState | inline |
getTransitionSound() (defined in Myst3::GameState) | Myst3::GameState | inline |
getTransitionSoundVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
getTransitionSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getVar(uint16 var) (defined in Myst3::GameState) | Myst3::GameState | |
getVibrationEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
getViewType() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffectAmplOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffectAttenuation() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffectFrequency() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffectMaxStep() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffectRunning() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffects() (defined in Myst3::GameState) | Myst3::GameState | inline |
getWaterEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
getZipModeEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarAmateriaSecondsCounter() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarAmateriaTicksCounter() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarAmbiantFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarAmbiantPreviousFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarAmbientOverrideFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBallDoorOpen() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBallFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBallLeverLeft() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBallLeverRight() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBallPosition() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBookSavedAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBookSavedNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBookSavedRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBookStateReleeshahn() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarBookStateTomahna() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCameraHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCameraMaxPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCameraMinPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCameraMoveSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCameraPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCameraSkipAnimation() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCursorHidden() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCursorLocked() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarCursorTransparency() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDialogResult() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDragEnded() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDraggedWeight() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDragLeverLimited() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDragLeverLimitMax() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDragLeverLimitMin() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDragLeverPositionChanged() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDragLeverSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDragPositionFound() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarDragWithDirectionKeys() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarGamePadActionPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarGamePadCancelPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarGamePadDownPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarGamePadLeftPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarGamePadRightPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarGamePadUpPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarHotspotActiveRect() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarHotspotHovered() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarHotspotIgnoreClick() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarInnerShieldUp() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarInputEscapePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarInputMousePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarInputSpacePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarInputTildePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarJournalAtrusState() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarJournalSaavedroChapter() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarJournalSaavedroClosed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarJournalSaavedroLastPage() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarJournalSaavedroOpen() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarJournalSaavedroPageInChapter() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarJournalSaavedroState() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLanguageAudio() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLanguageText() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLavaEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLavaEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLavaEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLavaEffectStepSize() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLocationAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLocationNextAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLocationNextNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLocationNextRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLocationNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarLocationRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMagnetEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMagnetEffectNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMagnetEffectSound() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMagnetEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMagnetEffectUnk1() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMagnetEffectUnk2() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMagnetEffectUnk3() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuAttractCountDown() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuEscapePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuLoadBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuNextAction() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuOptionsBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSaveAction() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSaveBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSavedAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSavedNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSavedRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSaveLoadCurrentPage() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSaveLoadPageLeft() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSaveLoadPageRight() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSaveLoadSelectedItem() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSavesAvailable() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMenuSelectedSave() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMouseSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieAdditiveBlending() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieAmbiantScript() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieAmbiantScriptStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieConditionBit() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieEndFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieEndFrameVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieForce2d() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieNextFrameGetVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieNextFrameSetVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieOptional() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieOverrideCondition() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieOverridePosition() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieOverridePosU() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieOverridePosV() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieOverrideSubtitles() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMoviePanningStrenght() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMoviePlayingVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMoviePreloadToMemory() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieScript() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieScriptDriven() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieScriptStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieSoundHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieStartFrameVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieStartSoundAttenuation() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieStartSoundHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieStartSoundId() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieStartSoundVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieSynchronized() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieTransparency() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieTransparencyVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieUseBackground() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieUVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieVolume1() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieVolume2() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieVolumeVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMovieVVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMusicFrequency() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarMusicVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarOuterShieldUp() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarOverallVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarPinballRemainingPegs() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorAngleBlur() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorAngleBlurOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorAngleX() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorAngleXOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorAngleY() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorAngleYOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorAngleZoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorAngleZoomOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorBlur() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorX() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorY() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarProjectorZoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarResonanceRingsSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarRotationEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSaavedroStatus() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSecondsCountdown() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarShakeEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarShakeEffectTickPeriod() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarShieldEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundAmateriaUnk627() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundAmateriaUnk930() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundEdannaUnk1031() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundEdannaUnk587() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundNextId() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundNextIsChoosen() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundNextIsLast() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundNextMultipleSounds() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundScriptFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundScriptsPaused() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundScriptsSuspended() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundScriptsTimer() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundVoltaicUnk1146() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSoundVoltaicUnk540() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSpotSubtitle() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarStateCanSave() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSubtitlesEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSunspotColor() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSunspotIntensity() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSunspotRadius() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSweepEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSweepMax() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSweepMin() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSweepStep() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSweepValue() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSymbolCode1AllSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSymbolCode1CurrentSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSymbolCode1LeftSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSymbolCode1RightSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSymbolCode1TopSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarSymbolCode2Solved() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTeslaAllAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTeslaBottomAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTeslaMiddleAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTeslaMovieStart() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTeslaTopAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTickCountdown() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTransitionSound() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTransitionSoundVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarTransitionSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarVibrationEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffectAmplOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffectAttenuation() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffectFrequency() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffectMaxStep() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffectRunning() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffects() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarWaterEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
hasVarZipModeEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
isCameraLimited() (defined in Myst3::GameState) | Myst3::GameState | inline |
isZipDestinationAvailable(uint16 node, uint16 room, uint32 age) (defined in Myst3::GameState) | Myst3::GameState | |
kThumbnailHeight (defined in Myst3::GameState) | Myst3::GameState | static |
kThumbnailWidth (defined in Myst3::GameState) | Myst3::GameState | static |
limitCubeCamera(float minPitch, float maxPitch, float minHeading, float maxHeading) (defined in Myst3::GameState) | Myst3::GameState | |
load(Common::InSaveFile *saveFile) (defined in Myst3::GameState) | Myst3::GameState | |
lookAt(float pitch, float heading) (defined in Myst3::GameState) | Myst3::GameState | inline |
markNodeAsVisited(uint16 node, uint16 room, uint32 age) (defined in Myst3::GameState) | Myst3::GameState | |
newGame() (defined in Myst3::GameState) | Myst3::GameState | |
pauseEngine(bool pause) | Myst3::GameState | |
readThumbnail(Common::ReadStream *inStream) (defined in Myst3::GameState) | Myst3::GameState | static |
resizeThumbnail(Graphics::Surface *big, uint width, uint height) (defined in Myst3::GameState) | Myst3::GameState | static |
save(Common::OutSaveFile *saveFile, const Common::String &description, const Graphics::Surface *thumbnail, bool isAutosave) (defined in Myst3::GameState) | Myst3::GameState | |
setAmateriaSecondsCounter(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setAmateriaTicksCounter(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setAmbiantFadeOutDelay(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setAmbiantPreviousFadeOutDelay(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setAmbientOverrideFadeOutDelay(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBallDoorOpen(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBallFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBallLeverLeft(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBallLeverRight(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBallPosition(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBookSavedAge(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBookSavedNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBookSavedRoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBookStateReleeshahn(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setBookStateTomahna(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCameraHeading(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCameraMaxPitch(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCameraMinPitch(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCameraMoveSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCameraPitch(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCameraSkipAnimation(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCursorHidden(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCursorLocked(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setCursorTransparency(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDialogResult(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDragEnded(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDraggedWeight(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDragLeverLimited(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDragLeverLimitMax(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDragLeverLimitMin(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDragLeverPositionChanged(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDragLeverSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDragPositionFound(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setDragWithDirectionKeys(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setGamePadActionPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setGamePadCancelPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setGamePadDownPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setGamePadLeftPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setGamePadRightPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setGamePadUpPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setHotspotActiveRect(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setHotspotHovered(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setHotspotIgnoreClick(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setInnerShieldUp(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setInputEscapePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setInputMousePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setInputSpacePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setInputTildePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setJournalAtrusState(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setJournalSaavedroChapter(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setJournalSaavedroClosed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setJournalSaavedroLastPage(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setJournalSaavedroOpen(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setJournalSaavedroPageInChapter(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setJournalSaavedroState(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLanguageAudio(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLanguageText(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLavaEffectActive(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLavaEffectAmpl(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLavaEffectSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLavaEffectStepSize(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLocationAge(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLocationNextAge(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLocationNextNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLocationNextRoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLocationNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLocationRoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setLookAtFOV(float fov) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMagnetEffectActive(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMagnetEffectNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMagnetEffectSound(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMagnetEffectSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMagnetEffectUnk1(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMagnetEffectUnk2(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMagnetEffectUnk3(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuAttractCountDown(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuEscapePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuLoadBack(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuNextAction(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuOptionsBack(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSaveAction(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSaveBack(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSavedAge(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSavedNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSavedRoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSaveLoadCurrentPage(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSaveLoadPageLeft(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSaveLoadPageRight(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSaveLoadSelectedItem(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSavesAvailable(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMenuSelectedSave(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMouseSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieAdditiveBlending(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieAmbiantScript(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieAmbiantScriptStartFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieConditionBit(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieEndFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieEndFrameVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieForce2d(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieNextFrameGetVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieNextFrameSetVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieOptional(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieOverrideCondition(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieOverridePosition(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieOverridePosU(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieOverridePosV(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieOverrideSubtitles(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMoviePanningStrenght(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMoviePlayingVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMoviePreloadToMemory(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieScript(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieScriptDriven(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieScriptStartFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieSoundHeading(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieStartFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieStartFrameVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieStartSoundAttenuation(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieStartSoundHeading(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieStartSoundId(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieStartSoundVolume(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieSynchronized(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieTransparency(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieTransparencyVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieUseBackground(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieUVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieVolume1(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieVolume2(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieVolumeVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMovieVVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMusicFrequency(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setMusicVolume(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setOuterShieldUp(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setOverallVolume(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setPinballRemainingPegs(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorAngleBlur(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorAngleBlurOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorAngleX(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorAngleXOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorAngleY(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorAngleYOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorAngleZoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorAngleZoomOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorBlur(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorX(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorY(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setProjectorZoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setResonanceRingsSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setRotationEffectSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSaavedroStatus(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSecondsCountdown(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setShakeEffectAmpl(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setShakeEffectTickPeriod(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setShieldEffectActive(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundAmateriaUnk627(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundAmateriaUnk930(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundEdannaUnk1031(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundEdannaUnk587(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundNextId(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundNextIsChoosen(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundNextIsLast(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundNextMultipleSounds(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundScriptFadeOutDelay(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundScriptsPaused(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundScriptsSuspended(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundScriptsTimer(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundVoltaicUnk1146(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSoundVoltaicUnk540(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSpotSubtitle(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setStateCanSave(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSubtitlesEnabled(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSunspotColor(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSunspotIntensity(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSunspotRadius(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSweepEnabled(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSweepMax(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSweepMin(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSweepStep(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSweepValue(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSymbolCode1AllSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSymbolCode1CurrentSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSymbolCode1LeftSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSymbolCode1RightSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSymbolCode1TopSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setSymbolCode2Solved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTeslaAllAligned(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTeslaBottomAligned(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTeslaMiddleAligned(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTeslaMovieStart(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTeslaTopAligned(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTickCountdown(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTransitionSound(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTransitionSoundVolume(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setTransitionSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setVar(uint16 var, int32 value) (defined in Myst3::GameState) | Myst3::GameState | |
setVibrationEnabled(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setViewType(ViewType t) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffectActive(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffectAmpl(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffectAmplOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffectAttenuation(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffectFrequency(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffectMaxStep(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffectRunning(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffects(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setWaterEffectSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
setZipModeEnabled(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
updateFrameCounters() (defined in Myst3::GameState) | Myst3::GameState | |
updateInventory(const Common::Array< uint16 > &items) (defined in Myst3::GameState) | Myst3::GameState | |
valueOrVarValue(int16 value) (defined in Myst3::GameState) | Myst3::GameState | |
writeThumbnail(Common::WriteStream *outStream, const Graphics::Surface *thumbnail) (defined in Myst3::GameState) | Myst3::GameState | static |
~GameState() (defined in Myst3::GameState) | Myst3::GameState | virtual |