This is the complete list of members for Myst3::GameState, including all inherited members.
| describeCondition(int16 condition) (defined in Myst3::GameState) | Myst3::GameState | |
| describeVar(uint16 var) (defined in Myst3::GameState) | Myst3::GameState | |
| evaluate(int16 condition) (defined in Myst3::GameState) | Myst3::GameState | |
| formatSaveTime() (defined in Myst3::GameState) | Myst3::GameState | |
| freeCubeCamera() (defined in Myst3::GameState) | Myst3::GameState | inline |
| GameState(const Common::Platform platform, Database *database) (defined in Myst3::GameState) | Myst3::GameState | |
| getAmateriaSecondsCounter() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getAmateriaTicksCounter() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getAmbiantFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getAmbiantPreviousFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getAmbientOverrideFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBallDoorOpen() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBallFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBallLeverLeft() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBallLeverRight() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBallPosition() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBookSavedAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBookSavedNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBookSavedRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBookStateReleeshahn() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getBookStateTomahna() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCameraHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCameraMaxPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCameraMinPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCameraMoveSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCameraPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCameraSkipAnimation() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCursorHidden() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCursorLocked() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getCursorTransparency() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDialogResult() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDragEnded() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDraggedWeight() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDragLeverLimited() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDragLeverLimitMax() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDragLeverLimitMin() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDragLeverPositionChanged() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDragLeverSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDragPositionFound() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getDragWithDirectionKeys() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getGamePadActionPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getGamePadCancelPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getGamePadDownPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getGamePadLeftPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getGamePadRightPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getGamePadUpPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getHotspotActiveRect() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getHotspotHovered() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getHotspotIgnoreClick() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getInnerShieldUp() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getInputEscapePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getInputMousePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getInputSpacePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getInputTildePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getInventory() (defined in Myst3::GameState) | Myst3::GameState | |
| getJournalAtrusState() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getJournalSaavedroChapter() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getJournalSaavedroClosed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getJournalSaavedroLastPage() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getJournalSaavedroOpen() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getJournalSaavedroPageInChapter() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getJournalSaavedroState() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLanguageAudio() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLanguageText() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLavaEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLavaEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLavaEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLavaEffectStepSize() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLocationAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLocationNextAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLocationNextNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLocationNextRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLocationNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLocationRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLookAtFOV() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLookAtHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getLookAtPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMagnetEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMagnetEffectNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMagnetEffectSound() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMagnetEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMagnetEffectUnk1() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMagnetEffectUnk2() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMagnetEffectUnk3() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMaxHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMaxPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuAttractCountDown() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuEscapePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuLoadBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuNextAction() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuOptionsBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSaveAction() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSaveBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSavedAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSavedNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSavedRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSaveLoadCurrentPage() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSaveLoadPageLeft() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSaveLoadPageRight() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSaveLoadSelectedItem() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSavesAvailable() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMenuSelectedSave() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMinHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMinPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMouseSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieAdditiveBlending() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieAmbiantScript() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieAmbiantScriptStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieConditionBit() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieEndFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieEndFrameVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieForce2d() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieNextFrameGetVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieNextFrameSetVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieOptional() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieOverrideCondition() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieOverridePosition() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieOverridePosU() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieOverridePosV() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieOverrideSubtitles() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMoviePanningStrenght() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMoviePlayingVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMoviePreloadToMemory() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieScript() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieScriptDriven() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieScriptStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieSoundHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieStartFrameVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieStartSoundAttenuation() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieStartSoundHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieStartSoundId() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieStartSoundVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieSynchronized() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieTransparency() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieTransparencyVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieUseBackground() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieUVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieVolume1() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieVolume2() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieVolumeVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMovieVVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMusicFrequency() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getMusicVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getOuterShieldUp() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getOverallVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getPinballRemainingPegs() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorAngleBlur() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorAngleBlurOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorAngleX() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorAngleXOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorAngleY() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorAngleYOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorAngleZoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorAngleZoomOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorBlur() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorX() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorY() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getProjectorZoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getResonanceRingsSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getRotationEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSaavedroStatus() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSecondsCountdown() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getShakeEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getShakeEffectTickPeriod() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getShieldEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundAmateriaUnk627() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundAmateriaUnk930() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundEdannaUnk1031() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundEdannaUnk587() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundNextId() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundNextIsChoosen() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundNextIsLast() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundNextMultipleSounds() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundScriptFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundScriptsPaused() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundScriptsSuspended() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundScriptsTimer() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundVoltaicUnk1146() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSoundVoltaicUnk540() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSpotSubtitle() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getStateCanSave() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSubtitlesEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSunspotColor() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSunspotIntensity() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSunspotRadius() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSweepEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSweepMax() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSweepMin() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSweepStep() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSweepValue() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSymbolCode1AllSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSymbolCode1CurrentSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSymbolCode1LeftSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSymbolCode1RightSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSymbolCode1TopSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getSymbolCode2Solved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getTeslaAllAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getTeslaBottomAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getTeslaMiddleAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getTeslaMovieStart() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getTeslaTopAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getThumbnailSavePixelFormat() (defined in Myst3::GameState) | Myst3::GameState | static |
| getTickCount() const (defined in Myst3::GameState) | Myst3::GameState | |
| getTickCountdown() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getTransitionSound() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getTransitionSoundVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getTransitionSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getVar(uint16 var) (defined in Myst3::GameState) | Myst3::GameState | |
| getVibrationEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getViewType() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffectAmplOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffectAttenuation() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffectFrequency() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffectMaxStep() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffectRunning() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffects() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getWaterEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| getZipModeEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarAmateriaSecondsCounter() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarAmateriaTicksCounter() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarAmbiantFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarAmbiantPreviousFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarAmbientOverrideFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBallDoorOpen() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBallFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBallLeverLeft() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBallLeverRight() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBallPosition() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBookSavedAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBookSavedNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBookSavedRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBookStateReleeshahn() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarBookStateTomahna() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCameraHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCameraMaxPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCameraMinPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCameraMoveSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCameraPitch() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCameraSkipAnimation() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCursorHidden() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCursorLocked() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarCursorTransparency() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDialogResult() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDragEnded() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDraggedWeight() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDragLeverLimited() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDragLeverLimitMax() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDragLeverLimitMin() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDragLeverPositionChanged() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDragLeverSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDragPositionFound() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarDragWithDirectionKeys() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarGamePadActionPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarGamePadCancelPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarGamePadDownPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarGamePadLeftPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarGamePadRightPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarGamePadUpPressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarHotspotActiveRect() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarHotspotHovered() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarHotspotIgnoreClick() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarInnerShieldUp() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarInputEscapePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarInputMousePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarInputSpacePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarInputTildePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarJournalAtrusState() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarJournalSaavedroChapter() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarJournalSaavedroClosed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarJournalSaavedroLastPage() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarJournalSaavedroOpen() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarJournalSaavedroPageInChapter() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarJournalSaavedroState() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLanguageAudio() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLanguageText() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLavaEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLavaEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLavaEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLavaEffectStepSize() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLocationAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLocationNextAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLocationNextNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLocationNextRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLocationNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarLocationRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMagnetEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMagnetEffectNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMagnetEffectSound() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMagnetEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMagnetEffectUnk1() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMagnetEffectUnk2() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMagnetEffectUnk3() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuAttractCountDown() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuEscapePressed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuLoadBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuNextAction() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuOptionsBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSaveAction() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSaveBack() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSavedAge() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSavedNode() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSavedRoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSaveLoadCurrentPage() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSaveLoadPageLeft() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSaveLoadPageRight() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSaveLoadSelectedItem() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSavesAvailable() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMenuSelectedSave() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMouseSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieAdditiveBlending() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieAmbiantScript() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieAmbiantScriptStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieConditionBit() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieEndFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieEndFrameVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieForce2d() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieNextFrameGetVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieNextFrameSetVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieOptional() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieOverrideCondition() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieOverridePosition() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieOverridePosU() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieOverridePosV() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieOverrideSubtitles() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMoviePanningStrenght() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMoviePlayingVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMoviePreloadToMemory() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieScript() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieScriptDriven() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieScriptStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieSoundHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieStartFrame() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieStartFrameVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieStartSoundAttenuation() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieStartSoundHeading() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieStartSoundId() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieStartSoundVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieSynchronized() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieTransparency() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieTransparencyVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieUseBackground() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieUVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieVolume1() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieVolume2() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieVolumeVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMovieVVar() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMusicFrequency() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarMusicVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarOuterShieldUp() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarOverallVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarPinballRemainingPegs() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorAngleBlur() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorAngleBlurOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorAngleX() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorAngleXOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorAngleY() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorAngleYOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorAngleZoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorAngleZoomOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorBlur() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorX() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorY() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarProjectorZoom() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarResonanceRingsSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarRotationEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSaavedroStatus() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSecondsCountdown() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarShakeEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarShakeEffectTickPeriod() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarShieldEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundAmateriaUnk627() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundAmateriaUnk930() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundEdannaUnk1031() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundEdannaUnk587() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundNextId() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundNextIsChoosen() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundNextIsLast() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundNextMultipleSounds() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundScriptFadeOutDelay() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundScriptsPaused() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundScriptsSuspended() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundScriptsTimer() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundVoltaicUnk1146() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSoundVoltaicUnk540() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSpotSubtitle() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarStateCanSave() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSubtitlesEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSunspotColor() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSunspotIntensity() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSunspotRadius() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSweepEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSweepMax() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSweepMin() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSweepStep() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSweepValue() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSymbolCode1AllSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSymbolCode1CurrentSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSymbolCode1LeftSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSymbolCode1RightSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSymbolCode1TopSolved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarSymbolCode2Solved() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTeslaAllAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTeslaBottomAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTeslaMiddleAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTeslaMovieStart() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTeslaTopAligned() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTickCountdown() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTransitionSound() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTransitionSoundVolume() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarTransitionSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarVibrationEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffectActive() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffectAmpl() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffectAmplOffset() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffectAttenuation() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffectFrequency() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffectMaxStep() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffectRunning() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffects() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarWaterEffectSpeed() (defined in Myst3::GameState) | Myst3::GameState | inline |
| hasVarZipModeEnabled() (defined in Myst3::GameState) | Myst3::GameState | inline |
| isCameraLimited() (defined in Myst3::GameState) | Myst3::GameState | inline |
| isZipDestinationAvailable(uint16 node, uint16 room, uint32 age) (defined in Myst3::GameState) | Myst3::GameState | |
| kThumbnailHeight (defined in Myst3::GameState) | Myst3::GameState | static |
| kThumbnailWidth (defined in Myst3::GameState) | Myst3::GameState | static |
| limitCubeCamera(float minPitch, float maxPitch, float minHeading, float maxHeading) (defined in Myst3::GameState) | Myst3::GameState | |
| load(Common::InSaveFile *saveFile) (defined in Myst3::GameState) | Myst3::GameState | |
| lookAt(float pitch, float heading) (defined in Myst3::GameState) | Myst3::GameState | inline |
| markNodeAsVisited(uint16 node, uint16 room, uint32 age) (defined in Myst3::GameState) | Myst3::GameState | |
| newGame() (defined in Myst3::GameState) | Myst3::GameState | |
| pauseEngine(bool pause) | Myst3::GameState | |
| readThumbnail(Common::ReadStream *inStream) (defined in Myst3::GameState) | Myst3::GameState | static |
| resizeThumbnail(Graphics::Surface *big, uint width, uint height) (defined in Myst3::GameState) | Myst3::GameState | static |
| save(Common::OutSaveFile *saveFile, const Common::String &description, const Graphics::Surface *thumbnail, bool isAutosave) (defined in Myst3::GameState) | Myst3::GameState | |
| setAmateriaSecondsCounter(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setAmateriaTicksCounter(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setAmbiantFadeOutDelay(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setAmbiantPreviousFadeOutDelay(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setAmbientOverrideFadeOutDelay(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBallDoorOpen(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBallFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBallLeverLeft(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBallLeverRight(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBallPosition(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBookSavedAge(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBookSavedNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBookSavedRoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBookStateReleeshahn(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setBookStateTomahna(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCameraHeading(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCameraMaxPitch(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCameraMinPitch(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCameraMoveSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCameraPitch(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCameraSkipAnimation(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCursorHidden(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCursorLocked(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setCursorTransparency(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDialogResult(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDragEnded(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDraggedWeight(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDragLeverLimited(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDragLeverLimitMax(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDragLeverLimitMin(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDragLeverPositionChanged(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDragLeverSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDragPositionFound(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setDragWithDirectionKeys(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setGamePadActionPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setGamePadCancelPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setGamePadDownPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setGamePadLeftPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setGamePadRightPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setGamePadUpPressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setHotspotActiveRect(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setHotspotHovered(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setHotspotIgnoreClick(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setInnerShieldUp(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setInputEscapePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setInputMousePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setInputSpacePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setInputTildePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setJournalAtrusState(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setJournalSaavedroChapter(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setJournalSaavedroClosed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setJournalSaavedroLastPage(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setJournalSaavedroOpen(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setJournalSaavedroPageInChapter(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setJournalSaavedroState(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLanguageAudio(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLanguageText(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLavaEffectActive(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLavaEffectAmpl(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLavaEffectSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLavaEffectStepSize(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLocationAge(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLocationNextAge(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLocationNextNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLocationNextRoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLocationNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLocationRoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setLookAtFOV(float fov) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMagnetEffectActive(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMagnetEffectNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMagnetEffectSound(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMagnetEffectSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMagnetEffectUnk1(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMagnetEffectUnk2(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMagnetEffectUnk3(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuAttractCountDown(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuEscapePressed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuLoadBack(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuNextAction(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuOptionsBack(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSaveAction(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSaveBack(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSavedAge(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSavedNode(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSavedRoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSaveLoadCurrentPage(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSaveLoadPageLeft(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSaveLoadPageRight(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSaveLoadSelectedItem(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSavesAvailable(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMenuSelectedSave(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMouseSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieAdditiveBlending(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieAmbiantScript(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieAmbiantScriptStartFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieConditionBit(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieEndFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieEndFrameVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieForce2d(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieNextFrameGetVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieNextFrameSetVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieOptional(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieOverrideCondition(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieOverridePosition(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieOverridePosU(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieOverridePosV(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieOverrideSubtitles(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMoviePanningStrenght(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMoviePlayingVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMoviePreloadToMemory(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieScript(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieScriptDriven(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieScriptStartFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieSoundHeading(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieStartFrame(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieStartFrameVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieStartSoundAttenuation(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieStartSoundHeading(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieStartSoundId(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieStartSoundVolume(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieSynchronized(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieTransparency(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieTransparencyVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieUseBackground(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieUVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieVolume1(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieVolume2(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieVolumeVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMovieVVar(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMusicFrequency(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setMusicVolume(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setOuterShieldUp(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setOverallVolume(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setPinballRemainingPegs(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorAngleBlur(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorAngleBlurOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorAngleX(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorAngleXOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorAngleY(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorAngleYOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorAngleZoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorAngleZoomOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorBlur(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorX(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorY(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setProjectorZoom(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setResonanceRingsSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setRotationEffectSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSaavedroStatus(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSecondsCountdown(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setShakeEffectAmpl(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setShakeEffectTickPeriod(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setShieldEffectActive(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundAmateriaUnk627(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundAmateriaUnk930(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundEdannaUnk1031(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundEdannaUnk587(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundNextId(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundNextIsChoosen(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundNextIsLast(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundNextMultipleSounds(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundScriptFadeOutDelay(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundScriptsPaused(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundScriptsSuspended(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundScriptsTimer(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundVoltaicUnk1146(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSoundVoltaicUnk540(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSpotSubtitle(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setStateCanSave(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSubtitlesEnabled(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSunspotColor(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSunspotIntensity(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSunspotRadius(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSweepEnabled(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSweepMax(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSweepMin(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSweepStep(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSweepValue(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSymbolCode1AllSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSymbolCode1CurrentSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSymbolCode1LeftSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSymbolCode1RightSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSymbolCode1TopSolved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setSymbolCode2Solved(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTeslaAllAligned(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTeslaBottomAligned(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTeslaMiddleAligned(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTeslaMovieStart(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTeslaTopAligned(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTickCountdown(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTransitionSound(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTransitionSoundVolume(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setTransitionSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setVar(uint16 var, int32 value) (defined in Myst3::GameState) | Myst3::GameState | |
| setVibrationEnabled(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setViewType(ViewType t) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffectActive(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffectAmpl(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffectAmplOffset(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffectAttenuation(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffectFrequency(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffectMaxStep(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffectRunning(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffects(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setWaterEffectSpeed(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| setZipModeEnabled(int32 value) (defined in Myst3::GameState) | Myst3::GameState | inline |
| updateFrameCounters() (defined in Myst3::GameState) | Myst3::GameState | |
| updateInventory(const Common::Array< uint16 > &items) (defined in Myst3::GameState) | Myst3::GameState | |
| valueOrVarValue(int16 value) (defined in Myst3::GameState) | Myst3::GameState | |
| writeThumbnail(Common::WriteStream *outStream, const Graphics::Surface *thumbnail) (defined in Myst3::GameState) | Myst3::GameState | static |
| ~GameState() (defined in Myst3::GameState) | Myst3::GameState | virtual |