ScummVM API documentation
Collider2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_COLLIDER2D_H
29 #define HPL_COLLIDER2D_H
30 
31 #include "hpl1/engine/math/MathTypes.h"
32 #include "hpl1/engine/system/SystemTypes.h"
33 
34 namespace hpl {
35 
36 class cMesh2D;
37 class cWorld2D;
38 class cBody2D;
39 class cCollideData2D;
40 class cCollisionMesh2D;
41 
43 public:
44  cVector2f mvPushVec;
45  cVector2f mvPushPos;
46 };
47 
48 class cCollider2D {
49 public:
50  cCollider2D();
51  ~cCollider2D();
52 
53  void SetWorld(cWorld2D *apWorld) { mpWorld = apWorld; }
54 
60  tFlag CollideBody(cBody2D *apBody, cCollideData2D *apData);
61 
68  tFlag CollideRect(cRect2f &aRect, tFlag alCollideFlags, cCollideData2D *apData);
69 
70  tFlag CollideLine(const cVector2f &avStart, const cVector2f &avEnd, tFlag alCollideFlags,
71  cCollideData2D *apData);
72 
73  cCollider2DDebug mDebug;
74 
75 private:
76  cWorld2D *mpWorld;
77 
78  void SetCollideMesh(cCollisionMesh2D *apMesh, cRect2f &aRect);
79 
80  bool Collide(cCollisionMesh2D *apMeshA, cCollisionMesh2D *apMeshB, cVector2f &avMTD);
81  bool AxisSeparateMeshes(cVector2f &avAxis, cCollisionMesh2D *apMeshA,
82  cCollisionMesh2D *apMeshB);
83  void CalculateInterval(const cVector2f &avAxis, cCollisionMesh2D *apMesh,
84  float &afMin, float &afMax);
85 };
86 
87 } // namespace hpl
88 
89 #endif // HPL_COLLIDER2D_H
Definition: AI.h:36
Definition: Body2D.h:49
Definition: CollideData2D.h:49
Definition: Collider2D.h:48
Definition: World2D.h:64
Definition: Mesh2d.h:51
Definition: Collider2D.h:42