ScummVM API documentation
dynobj_manager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22//=============================================================================
23//
24// Dynamic object management utilities.
25// TODO: frankly, many of these functions could be factored out by a direct
26// use of ManagedPool class.
27//
28//=============================================================================
29
30#ifndef AGS_ENGINE_AC_DYNOBJ_MANAGER_H
31#define AGS_ENGINE_AC_DYNOBJ_MANAGER_H
32
33#include "ags/shared/core/types.h"
34#include "ags/engine/script/runtime_script_value.h"
35#include "ags/engine/ac/dynobj/cc_script_object.h"
36
37namespace AGS3 {
38
39// Forward declaration
40namespace AGS {
41namespace Shared {
42class Stream;
43} // namespace Shared
44} // namespace AGS
45
46using namespace AGS; // FIXME later
47
48// register a memory handle for the object and allow script
49// pointers to point to it
50extern int32_t ccRegisterManagedObject(void *object, IScriptObject *, ScriptValueType obj_type = kScValScriptObject);
51// register a de-serialized object
52extern int32_t ccRegisterUnserializedObject(int index, void *object, IScriptObject *, ScriptValueType obj_type = kScValScriptObject);
53// unregister a particular object
54extern int ccUnRegisterManagedObject(void *object);
55// remove all registered objects
56extern void ccUnregisterAllObjects();
57// serialize all objects to disk
58extern void ccSerializeAllObjects(Shared::Stream *out);
59// un-serialise all objects (will remove all currently registered ones)
60extern int ccUnserializeAllObjects(Shared::Stream *in, ICCObjectCollectionReader *callback);
61// dispose the object if RefCount==0
62extern void ccAttemptDisposeObject(int32_t handle);
63// translate between object handles and memory addresses
64extern int32_t ccGetObjectHandleFromAddress(void *address);
65extern void *ccGetObjectAddressFromHandle(int32_t handle);
66extern ScriptValueType ccGetObjectAddressAndManagerFromHandle(int32_t handle, void *&object, IScriptObject *&manager);
67
68extern int ccAddObjectReference(int32_t handle);
69extern int ccReleaseObjectReference(int32_t handle);
70
71} // namespace AGS3
72
73#endif