ScummVM API documentation
room110.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_PHANTOM_ROOM110_H
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#define MADS_PHANTOM_ROOM110_H
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#include "mads/phantom/rooms/section1.h"
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#include "mads/phantom/global.h"
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namespace
MADS {
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namespace
Phantom {
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namespace
Rooms {
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#define local (&scratch)
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#define ss local->sprite
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#define seq local->sequence
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#define aa local->animation
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struct
Scratch {
/* Room local variables */
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int16 sprite[15];
/* Sprite series handles */
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int16 sequence[15];
/* Sequence handles */
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int16 animation[4];
/* Animation handles */
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};
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/* ========================= Sprite Series ========================= */
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#define fx_1993 0
/* rm110z */
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#define fx_take_9 1
/* rdr_9 */
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#define fx_door 2
/* rm110x0 */
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#define fx_door_closed 3
/* rm110x1 */
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/* ========================= Player positions ====================== */
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#define PLAYER_X_FROM_109 310
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#define PLAYER_Y_FROM_109 150
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#define PLAYER_X_FROM_112 261
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#define PLAYER_Y_FROM_112 121
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#define WALK_TO_X_FROM_112 221
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#define WALK_TO_Y_FROM_112 131
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#define OFF_SCREEN_X_FROM_109 335
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#define OFF_SCREEN_Y_FROM_109 150
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/* ========================= Door approach positions =============== */
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#define FRONT_LEFT_DOOR_X 111
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#define FRONT_LEFT_DOOR_Y 126
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#define FRONT_RIGHT_DOOR_X 221
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#define FRONT_RIGHT_DOOR_Y 131
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#define INSIDE_RIGHT_DOOR_X 261
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#define INSIDE_RIGHT_DOOR_Y 120
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extern
void
room_110_init();
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extern
void
room_110_pre_parser();
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extern
void
room_110_parser();
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extern
void
room_110_preload();
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}
// namespace Rooms
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}
// namespace Phantom
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}
// namespace MADS
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#endif
engines
mads
phantom
rooms
room110.h
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