ScummVM API documentation
title.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA0_VIEWS_TITLE_H
23 #define ULTIMA0_VIEWS_TITLE_H
24 
25 #include "ultima/ultima0/views/view.h"
26 
27 namespace Ultima {
28 namespace Ultima0 {
29 namespace Views {
30 
31 class Title : public View {
32  class TitleOption : public UIElement {
33  public:
34  int _index;
35  Common::String _text;
36  byte _color = 0;
37  public:
38  TitleOption(Title *parent, int index, const Common::String &text, int row);
39  void draw() override;
40  bool msgMouseEnter(const MouseEnterMessage &msg) override;
41  };
42 
43 private:
44  TitleOption _options[4] = {
45  TitleOption(this, 0, "Introduction", 16),
46  TitleOption(this, 1, "Create a Character", 17),
47  TitleOption(this, 2, "Acknowledgements", 18),
48  TitleOption(this, 3, "Journey Onwards", 19)
49  };
50  int _highlightedOption = 0;
51 
52  void updateSelections();
53  void selectOption();
54 
55 public:
56  Title();
57  ~Title() override {}
58 
59  bool msgFocus(const FocusMessage &msg) override;
60  bool msgUnfocus(const UnfocusMessage &msg) override;
61  void draw() override;
62  bool msgAction(const ActionMessage &msg) override;
63  bool msgGame(const GameMessage &msg) override;
64  bool msgMouseDown(const MouseDownMessage &msg) override;
65 };
66 
67 } // namespace Views
68 } // namespace Ultima0
69 } // namespace Ultima
70 
71 #endif
Definition: str.h:59
Definition: messages.h:37
Definition: messages.h:46
Definition: detection.h:27
Definition: title.h:31
Definition: events.h:75
Definition: messages.h:122
Definition: messages.h:72
Definition: messages.h:94
Definition: view.h:42
Definition: messages.h:47